Character Class Details: Weapon Master Group, Freelancers Family
Career
....Class.... |
Birth |
Apprenticeship |
Stats |
Alignment; Allegiance |
Race |
Kensai |
common or noble |
Martialist or Purist |
Str12, Wis12, Dex14 |
LG, LN, LE; Warrior's Code |
Human (Newman, Halfadam), Hengeyokai (all), Spirit Folk (all), Nezumi |
Gunslinger |
common or noble |
Warrior or Agilist, lv.2+ |
Str11, Wis12, Dex15 |
any; Warrior's Code |
Human (Newman, Halfadam), Nezumi |
Kensai are unchanged from
Oriental Adventures. Kensai and Gunslingers both follow the XP and HP progression table for Kensai in
OA.
Maximum Level
|
Kensai |
Gunslinger |
Newman |
U |
U |
Halfadam |
12 |
12 |
Hengeyokai (all) |
6 |
n |
Spirit Folk (all) |
9 |
n |
Nezumi |
12 |
12 |
Gunslingers receive essentially the same perks as Kensai, though at different levels. Rather than specialize in a single weapon or martial art, the Gunslinger's bonuses accrue to either long guns or one-handed guns in general.
Level |
Initiative |
AC |
Hit |
Damage |
Other |
1 |
+1 |
|
|
|
|
2 |
+1 |
|
+1 |
|
|
3 |
+1 |
|
+1 |
|
immune to fear |
4 |
+2 |
|
+2 |
|
meditate as Kensai |
5 |
+2 |
|
+2 |
+1 |
use two weapons as Kensai |
6 |
+2 |
-1 |
+3 |
+1 |
may take apprentice; apply Gunslinger bonus of 1/2 current level to all ranged weapons |
7 |
+3 |
-1 |
+3 |
+1 |
surprised 1/6 |
8 |
+3 |
-2 |
+4 |
+2 |
cause fear as Kensai |
9 |
+3 |
-2 |
+4 |
+2 |
1d6 followers |
10 |
+4 |
-3 |
+5 |
+3 |
|
11 |
+4 |
-3 |
+5 |
+3 |
|
12 |
+4 |
-3 |
+5 |
+4 |
Whirlwind attack: Fire at twice the normal rate for 1 round, times/day = level |
13 |
+5 |
-3 |
+6 (max) |
+4 |
|
14 |
+5 |
-4 (max) |
|
+4 |
|
15 |
+5 |
|
|
+4 |
|
16 |
+6 (max) |
|
|
+5 (max) |
|
Entry for WorldEmber 2020
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