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Character Class Details: Weapon Master Group, Freelancers Family

Career

Qualifications

....Class.... Birth Apprenticeship Stats Alignment; Allegiance Race
Kensai common or noble Martialist or Purist Str12, Wis12, Dex14 LG, LN, LE; Warrior's Code Human (Newman, Halfadam), Hengeyokai (all), Spirit Folk (all), Nezumi
Gunslinger common or noble Warrior or Agilist, lv.2+ Str11, Wis12, Dex15 any; Warrior's Code Human (Newman, Halfadam), Nezumi

Career Progression

Kensai are unchanged from Oriental Adventures. Kensai and Gunslingers both follow the XP and HP progression table for Kensai in OA.
Maximum Level  
Kensai Gunslinger
Newman U U
Halfadam 12 12
Hengeyokai (all) 6 n
Spirit Folk (all) 9 n
Nezumi 12 12

Other Benefits

Gunslingers receive essentially the same perks as Kensai, though at different levels. Rather than specialize in a single weapon or martial art, the Gunslinger's bonuses accrue to either long guns or one-handed guns in general.
Level Initiative AC Hit Damage Other
1 +1
2 +1 +1
3 +1 +1 immune to fear
4 +2 +2 meditate as Kensai
5 +2 +2 +1 use two weapons as Kensai
6 +2 -1 +3 +1 may take apprentice; apply Gunslinger bonus of 1/2 current level to all ranged weapons
7 +3 -1 +3 +1 surprised 1/6
8 +3 -2 +4 +2 cause fear as Kensai
9 +3 -2 +4 +2 1d6 followers
10 +4 -3 +5 +3
11 +4 -3 +5 +3
12 +4 -3 +5 +4 Whirlwind attack: Fire at twice the normal rate for 1 round, times/day = level
13 +5 -3 +6 (max) +4
14 +5 -4 (max) +4
15 +5 +4
16 +6 (max) +5 (max)

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