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Character Class Details: Warrior Scout Group, Freelanders Family

Career

Qualifications

.....Class..... Birth Apprenticeship Stats Alignment; Oath Race
Ranger any Martialist or Stealthist or Naturalist Str13, Int13, Wis14, Con14 CG, NG, LG, LN; Druidic Directive Human (Newman, Goldadam, Halfadam, Gillman), Elf (Grey, High, Wood, Green, Dianan, Minervan, Halfalf), Hengeyokai (Badger, Bear, Cat, Dog, Hare, Monkey, Sparrow, Spider), Spirit Folk (Bamboo, River), Vanara (Kivili, Bandar, Aoto, Colugo, Gidro, Orongo), Nezumi
Bounder any Fighter or Thief, lv.2+ Str13, Int13, Wis14, Con14 CG, NG, LG; Druidic Directive Halfling (any)
Rover any any class, lv.2+ Str13, Int13, Wis14, Con14 NG, LG, LN Surface Gnome
Sea Shepherd any Martialist or Naturalist or lv.2+ Islander Str12, Int14, Wis14, Con14 CG, NG, LG; Druidic Directive Human (Newman, Halfadam, Gillman), Elf (Halfalf, Waterling), Hengeyokai (Carp, Crab, Crane), Nezumi
Reef Ranger any none Str14, Int12, Wis13, Con15 CG, NG, LG; Druidic Directive Human (Silveradam, Gillman), Elf (Neptunite, Waterling), Spirit Folk (Sea)
Survivalist any Martialist or Stealthist or Naturalist Str12, Wis14, Con14 N, NE, CN, CE; Druidic Directive Human (Newman, Goldadam, Halfadam), Elf (Wood, Green, Dianan, Venusian, Martian, Halfalf, Darkling), Halfling (Tallfellow), Half-Orc, Half-Ogre, Half-Giant, Hengeyokai (Badger, Bear, Cat, Fox, Monkey, Raccoon Dog, Rat, Snake, Spider), Spirit Folk (Bamboo, River), Vanara (Kivili, Bandar, Aoto, Colugo, Gidro, Orongo, Ozod), Nezumi
Mariner any Martialist or Naturalist Str12, Wis12, Con15 N, NE, CN; Spirit Pact Human (Newman, Halfadam, Gillman), Elf (Green, Venusian, Martian, Halfalf, Waterling), Hengeyokai (Carp, Crab, Crane, Duck), Nezumi
Submariner any none Str14, Wis10, Con15 N, NE, CN; Spirit Pact Human (Silveradam, Gillman), Elf (Neptunite, Waterling)
Medjay common or noble Martialist Str12, Int14, Wis14, Con14 N, LN, LG, NG, CG; Spirit Pact Human (Newman, Goldadam, Halfadam), Elf (Minervan, Halfalf), Hengeyokai (Cat, Dog, Hare, Monkey, Spider), Vanara (Bandar)
Youxia any Martialist and lv.3+ Cavalier, Samurai, Kshatriya, Bushi, Kensai, Fighter, Minstrel, Detective, or Monk Str14, Int13, Wis13, Con14 LG, NG, CG; Spirit Pact Human (Newman, Goldadam, Halfadam, Gillman), Korobokuru, Half-Elf (all), Half-Giant, Hengeyokai (Badger, Bear, Carp, Cat, Crane, Dog, Hare, Monkey, Sparrow, Spider), Spirit Folk (all), Vanara (Bandar), Nezumi

Career Progression

Warrior Scouts follow the XP and HP progression table from Player's Handbook, except Youxia, who start at level 3.   Youxia
XP Level d8
0-7000 3 2
7001-15,000 4 3
15,001-35,000 5 4
35,001-75,000 6 5
75,001-150,000 7 6
150,001-225,000 8 7
225,001-325,000 9 8
325,001-650,000 10 9
650,001-975,000 11 10
975,001-1,300,000 12 11
+325,000/level 13+ +2hp/level

Other Benefits

Rangers remain as described in Player's Handbook with the addition of further favoured enemy bonuses based on those in 3.5 edition. The Ranger's first set of Favoured Quarry must be the "giant class" (including goblins, etc.) listed in Unearthed Arcana. At level 6, 11, 16, 21, and 26, the Ranger may choose an additional Favoured Quarry category (from the list in PHB 3.5 edition). A further +2 dam/10% tracking bonus is applied to the category of the Ranger's choice at level 5, 9, 13, 17, 21, 25, 29, 33, and 37. Rangers may not choose Fey as a Favoured Quarry category.   Other Warrior Scouts have tracking abilities equivalent to Rangers, differing in terrain expertise. They also share the Favoured Quarry ability with different restrictions. Youxia choose their first Favoured Quarry at level 3 and an additional one at levels 8, 13, 18, 23, and 28. The Youxia's damage and tracking bonus increases at levels 7, 11, 15, 19, 23, 27, 31, 35, and 39.  
.....Class..... Niche Quarry Restrictions Primary Spell Type Secondary Spell Type
Ranger Cold-Temperate-Tropical: Forests, Grasslands, and Swamps Ranger "Giant Class" 1st Favoured; no Fey Druid Magic-User
Bounder Temperate-Tropical: Forests, Grasslands, and Swamps Ranger "Giant Class" 1st Favoured; no Fey, no Humanoid: Halfling Druid Cleric
Rover Cold-Temperate: Forests, Grasslands, Deserts, and Underearth Ranger "Giant Class" 1st Favoured; no Humanoid: Gnome Druid Illusionist
Sea Shepherd Cold-Temperate-Tropical: Seas and Coastlines Humanoids, swimming creatures, and flying creatures only Druid Magic-User
Reef Ranger Temperate-Tropical: Undersea Humanoids, swimming creatures, and sea-floor creatures only Druid Magic-User
Survivalist any no restrictions Druid n/a
Mariner Cold-Temperate-Tropical: Seas and Coastlines Humanoids, swimming creatures, and flying creatures only Wu Jen n/a
Submariner Cold-Temperate-Tropical: Undersea Humanoids, swimming creatures, and sea-floor creatures only Magic-User n/a
Medjay Cold-Temperate-Tropical: Desert Humanoid: Human 1st Favoured Cleric Illusionist
Youxia Temperate-Tropical: any land (1/2 ability of Ranger) no Spirit Shukenja Wu Jen

Ranger subclasses, Sea Shepherds, Reef Rangers, Mejdays, and Youxia use the spell progression table of Rangers. Survivalists, Mariners, Submariners and use the table below:
Level Lv.1 Spells Lv.2 Spells Lv.3 Spells
9 1
10 1
11 2
12 2
13 2 1
14 2 1
15 2 2
16 2 2
17 2 2 1
18 2 2 1
19 2 2 2
20 2 2 2
21 3 (max) 2 2
22 2 2
23 3 (max) 2
24 2
25 3 (max)

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