Character Class Details: Shaman Group, Animists Family
Career
Qualifications
All Shamans require a minimum of 12 Wisdom and 12 Charisma. Their backgrounds and the form their apprenticeship takes varies by type. Except for Dakini, who can master elemental forces on their own, Shamans get their powers through spirits of nature or else through extraplanar beings. This requires following an oath that varies by Shaman type.
Additionally, there are certain tongues that must be learned and proficiencies that must be developed by or at a certain level in order to progress as a Shaman, varying by type:
Shaman | Apprentice | Birth | Sex | Code | Alignment | Race |
---|---|---|---|---|---|---|
Medicine Wo/Man | Naturalist | Freefolk | F/M | Oath of No Harm | N, NG | Human (Newman, Goldadam, Halfadam, Gillman), Elf (Wood, Green), Half Elf (all), Vanara (Bandar), Nezumi, Guijuda |
Witch-Doctor | Naturalist | Freefolk | any | Spirit Pact + Druidic Directive | N, NG, NE, CN | Human (Newman, Silveradam, Halfadam, Gillman), Korobokuru, Elf (Green), Half Elf (all), Half-Orc, Half-Ogre, Vanara (Bandar, Aoto, Colugo), Nezumi, Tabaxi |
Witch | Naturalist | any | F (or fallen Warlock) | Spirit Pact + Druidic Directive | N, NG, NE, CN | Human (Newman, Goldadam, Halfadam, Gillman), Elf (Svartalf, Wood, Green, Dianan, Venusian, Plutonite), Half Elf (all), Half-Ogre, Vanara (Bandar, Aoto), Nezumi, Tabaxi |
Warlock | Scholar | noble | M (or fallen Witch) | Infernal Pact | NE, CE | Human (Newman, Goldadam, Halfadam, Gillman), Elf (Svartalf, Plutonite), Half Elf (all), Half-Ogre, Vanara (Bandar, Aoto), Nezumi |
Oracle | Naturalist or Purist or Scholar | any | any | Spirit Pact | N, CN | Human (Newman, Silveradam, Halfadam, Gillman), Elf (Dianan, Venusian, Minervan, Plutonite), Half Elf (all), Half-Giant, Vanara (Bandar, Aoto, Orongo), Nezumi, Tabaxi |
Houngan/Mambo | Naturalist or Scholar | any | M/F | Spirit Pact | N, NE, CN, CE | Human (Newman, Goldadam, Halfadam, Gillman), Elf (Green), Half Elf (all), Vanara (Bandar, Aoto), Nezumi, Tabaxi |
Angatkuq | Naturalist | Freefolk | any | Spirit Pact | N, NG, CN, CG | Human (Newman, Goldadam, Halfadam, Gillman, Frost Man), Half Elf (all), Vanara (Bandar), Nezumi |
Mudang/Baksu | Purist | Common or Noble | F/M | Spirit Pact + Druidic Directive | N, NG, CN | Human (Newman, Goldadam, Halfadam, Gillman), Korobokuru, Elf (Minervan), Half Elf (all), Vanara (Bandar, Orongo), Nezumi, Guijuda |
Jhakri | Purist | any | M | Spirit Pact + Druidic Directive | N, NG | Human (Newman, Goldadam, Halfadam, Gillman), Elf (Minervan), Half Elf (all), Vanara (Bandar), Nezumi |
Dakini | Sadhu lv. 9-12 | any | F | none | N, NG, CG, CN, CE, NE | Human (Newman, Goldadam, Halfadam, Gillman), Half Elf (all), Vanara (Bandar), Nezumi |
Nagual | Naturalist or Scholar | any | any | Spirit Pact + Druidic Directive | NG, NE, CN | Human (Newman, Goldadam, Halfadam, Gillman), Elf (Green), Half Elf (all), Vanara (Bandar, Aoto), Nezumi, Tabaxi |
Additionally, there are certain tongues that must be learned and proficiencies that must be developed by or at a certain level in order to progress as a Shaman, varying by type:
Shaman | Level | Tongues | Scripts | Other Proficiencies |
---|---|---|---|---|
Medicine Wo/Man | 1 | Druidic, Nature Spirit | Herbalism, Chanting, Dance | |
6 | Contradruidic (N) or Elysian (NG) | |||
Witch Doctor | 1 | Nature Spirit; Contradruidic (N), Elysian (NG), Plutonic (NE), or Slaadi (CN) | Herbalism, Chanting, Dance | |
6 | Druidic | |||
Witch | 1 | Nature Spirit, Druidic | Arkan, Druidic | Herbalism, Lore, Alteration |
6 | Luciferian | Illusion | ||
Warlock | 1 | Nature Spirit; Plutonic (NE) or Abyssine (CE) | Arkan, Lupinate (NE) or Barazhad (CE) | Herbalism, Lore, any Magical School needed to cast desired Arkan spells |
6 | Wushen | any Elemental mastery needed to cast desired Wu Jen spells | ||
Oracle | 1 | Nature Spirit; Contradruidic (N) or Slaadi (CN) | Herbalism, Religious Rites | |
12 | one of Alchemy, Augury, Astrology, Cryptography, Divine Law, or Cosmology | |||
Houngan/Mambo | 1 | Nature Spirit; Contradruidic (N), Slaadi (CN), Abyssine (CE), Plutonic (NE) | Herbalism, Religious Rites | |
6 | Devlish | |||
Angatkuq | 1 | Nature Spirit; Contradruidic (N), Slaadi (CN), Elysian (NG), Olympian (CG) | Herbalism, Religious Rites | |
6 | Angelic | |||
Mudang/Baksu | 1 | Nature Spirit, Druidic | Wushen, Druidic | Herbalism, Religious Rites, any Elemental mastery needed to cast desired Wu Jen spells |
6 | Shugenja | |||
Jhakri | 1 | Nature Spirit | Wushen, Shugenja | Herbalism, Religious Studies |
6 | Druidic | Druidic | ||
Dakini | 7 | Nature Spirit, Druidic, alignment tongue (N, NG, CG, CN, CE, NE) | Wushen, Druidic, alignment script (N, NG, CG, CN, CE, NE) | Joga, Herbalism, Religious Rites |
Nagual | 1 | Nature Spirit, Druidic | Arkan, Druidic | Herbalism |
6 | Wushen | any Elemental mastery needed to cast desired WJ spells |
Career Progression
Each Shaman class has its primary, secondary, and tertiary spell type that they gain through a combination of prayer and meditation as other Divines, but also through study as with Philosophers. The number of spells they may have ready at a time increases by level as follows:
(all except Dakini)
Dakini:
(all except Dakini)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
1 | 1,1 | ||||||
2 | 2,1 | ||||||
3 | 2,1 | 1,1 | |||||
4 | 3,1 | 2,1 | |||||
5 | 3,1 | 2,1 | 1,1 | ||||
6 | 3,1,1 | 2,1 | 2,1 | ||||
7 | 3,1,1 | 3,1 | 2,1 | 1,1 | |||
8 | 3,1,1 | 3,1,1 | 3,1 | 2,1 | |||
9 | 4,1,1 | 3,1,1 | 3,1 | 2,1 | 1,1 | ||
10 | 4,1,1 | 3,1,1 | 3,1 | 3,1 | 2,1 | ||
11 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 2,1 | 1,1 | |
12 | 4,2,1 | 4,1,1 | 4,1,1 | 3,1 | 3,1 | 2,1 | |
13 | 4,2,1 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 2,1 | 1,1 |
14 | 4,2,1 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 3,1 | 2,1 |
15 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 | 3,1 | 2,1 |
16 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 3,1 |
17 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 | 3,1 |
18 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 | 3,1 |
19 | 4,2,2 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1 | 4,1 | 4,1 |
20 | 4,3,2 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 |
21 | 4,3,2 | 4,2,2 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1 | 4,1 |
22 | 4,3,2 | 4,2,2 | 4,2,2 | 4,2,2 | 4,1,1 | 4,1 | 4,1 |
23 | 4,3,2 | 4,3,2 | 4,2,2 | 4,2,2 | 4,1,1 | 4,1 | 4,1 |
24 | 4,3,3 | 4,3,2 | 4,3,2 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1,1 |
Dakini:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
7 | 1,1,1 | ||||||
8 | 2,1,1 | 1,1,1 | |||||
9 | 3,1,1 | 2,1,1 | 1,1 | ||||
10 | 4,1,1 | 3,1,1 | 2,1 | 1,1 | |||
11 | 4,1,1 | 4,1,1 | 3,1 | 2,1 | 1,1 | ||
12 | 4,2,1 | 4,1,1 | 3,1,1 | 3,1 | 2,1 | 1,1 | |
13 | 4,2,1 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 2,1 | 1,1 |
14 | 4,2,1 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 3,1 | 2,1 |
15 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 | 3,1 | 2,1 |
16 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1,1 | 4,1 | 3,1 | 3,1 |
17 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 | 3,1 |
18 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 | 3,1 |
19 | 4,2,2 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1 | 4,1 | 4,1 |
20 | 4,3,2 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 |
21 | 4,3,2 | 4,2,2 | 4,2,1 | 4,2,1 | 4,1,1 | 4,1 | 4,1 |
22 | 4,3,2 | 4,2,2 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1 | 4,1 |
23 | 4,3,2 | 4,3,2 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1 | 4,1 |
24 | 4,3,3 | 4,3,2 | 4,2,2 | 4,2,2 | 4,2,1 | 4,1,1 | 4,1 |
Other Benefits
Shamans can brew potions as Alchemists. However, they cannot create potions of higher level or spell level than the highest they can cast (1-7), and they do not create Memory Liquid. Rather, they directly brew a potion that imitates the effects of a known spell. The spell is limited to the school in which they receive their casting bonus: an Oracle can brew Divination potions, a Mudang brews Abjuration potions, Jakhri can brew any Wu Jen spell, Houngans brew Illusion potions, Witch Doctors brew Enchantments, an Angakkuq can brew Alteration potions, a Medicine Man brews Necromantic potions. The exceptions to this are the Nagual, Witch, and Warlock, who may brew potions corresponding to any spell they know.
Different classes of Shaman cast spells and receive bonuses as follows:
Different classes of Shaman cast spells and receive bonuses as follows:
Primary | Secondary | Tertiary | Casting Bonus (+1 Level) | |
---|---|---|---|---|
Medicine Wo/Man | Druid | Shukenja | Cleric | Necromantic |
Witchdoctor | Cleric | Magic-User | Druid | Enchantment |
Witch | Druid | Magic-User | Illusionist | Alteration |
Warlock | Cleric | Magic-User | Wu Jen | all Magic-User spells |
Oracle | Shukenja | Cleric | Illusionist | Divination |
Mambo/Houngan | Illusionist | Cleric | Magic-User | Invocation |
Angatkuq | Cleric | Wu Jen | Shukenja | Conjuration |
Mudang/Baksu | Wu Jen | Druid | Shukenja | Abjuration |
Jhakri | Shukenja | Wu Jen | Druid | Evocation |
Dakini | Cleric | Wu Jen | Druid | all Wu Jen spells |
Nagual | Magic-User | Druid | Wu Jen | none; Shape Change as Druid |
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