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Foxry

A foxry looks like a large red fox with goathorns on its head. It has a crimson colored fur that it uses to hide between Bloodbushes . Foxry's hunt in packs of 4~6 but their social structure often contains more then 10 members. They hunt on everything but the fiercest of predators, like owlbears or dragons.

Basic Information

Growth Rate & Stages

A foxry welp reaches adulthood after 2 years. Within these 2 years it mostly follows it parents around and learns to hunt.

Ecology and Habitats

Foxry's are only known to be sighted in the province of Mecal , south of the Horlan Hills. A pack usually finds a cave deep in the forest. They hunt close to Bloodbush since the bushes have a camouflaging effect.

Dietary Needs and Habits

Carnivores, hunt everything but apex predators like owlbears. They are known to attack humanoids. The foxry's take large game back to their cave.

Additional Information

Social Structure

between 2 to 6 adults per pack. Each pack has between 5~10 welps.

Domestication

There are 2 known cases of domestication, both by Barry Brolander
Lifespan
25 years
Average Height
70cm
Average Weight
90kg
Average Length
1,4m
Body Tint, Colouring and Marking
crimson red with grey fur
Discovered by

Foxry CR: 1/4

Medium beast, unaligned
Armor Class: 13
Hit Points: 11
Speed: 40 ft

STR

12 +1

DEX

15 +2

CON

12 +1

INT

3 -4

WIS

12 +1

CHA

6 -2

Skills: perception +3, stealth +4
Senses: passive perception 13
Challenge Rating: 1/4

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. Charge. If the Foxry moves at least 15 ft. straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Crimson Camouflage. The Foxry has advantage on Dexterity (Stealth) checks made to hide in bloodbushes

Actions

Bite: Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 piercing damage. If the target is a creature, it must succeed on a DC 11 strength saving throw or be knocked prone.


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