Plague Condition in Honey Badger Adventures | World Anvil
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Plague

Effects

Day 1: In the first 24 hours of being infected by the plague, one shows no symptoms, as the plague festers and develops.   Day 2: After the first 24 hours have passed, the infected will begin to vomit violently, dealing 1d4 acid damage at one point during the next 24 hours. After doing this, the infected will suffer from one level of exhaustion. The infected does not gain the benefits from taking a long or short rest while infected. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 1d4 acid damage.   Day 3: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 2d4 acid damage at one point. After doing this, the infected will suffer from another level of exhaustion. The infected does not gain the benefits from taking a long or short rest while infected. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 2d4 acid damage.   Day 4: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 3d4 acid damage at one point. After doing this, the infected will suffer from another level of exhaustion. The infected does not gain the benefits from taking a long or short rest while infected. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 3d4 acid damage.   Day 5: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 4d4 acid damage at one point. After doing this, the infected will suffer from another level of exhaustion. The infected does not gain the benefits from taking a long or short rest while infected. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 4d4 acid damage.   Day 6: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 5d4 acid damage at one point. After doing this, the infected will suffer from another level of exhaustion. The infected does not gain the benefits from taking a long or short rest while infected. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 5d4 acid damage.   Day 7: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 6d4 acid damage at one point. After doing this, the infected will suffer from another level of exhaustion. The infected does not gain the benefits from taking a long or short rest while infected. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 6d4 acid damage.   Day 8: If the creature has not died of the plague by this point, they begin to recover. They can now benefit from long or short rests. During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 5d4 acid damage at one point. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 5d4 acid damage.   Day 9: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 4d4 acid damage at one point. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 4d4 acid damage.   Day 10: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 3d4 acid damage at one point. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 3d4 acid damage.   Day 11: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 2d4 acid damage at one point. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 2d4 acid damage.   Day 12: During the next 24 hours, the infected will begin to vomit violently once again, this time dealing 1d4 acid damage at one point. If a creature attempts to eat or drink while suffering from these effects, then they again begin to vomit and take 1d4 acid damage.   Day 13: Your body is now recovering from the plague. You will not vomit randomly during the next 24 hours. If a creature attempts to eat or drink during these 24 hours, then they again begin to vomit and take 1d4 acid damage.   Day 14: Your body has now purged itself of the plague. However, it has weakened your immune system, meaning that rolling a natural 2 will now classify as a critical failure. For every time one catches the plague, the range for a critical failure grows, up to a maximum of a natural 5. After that point, the critical failure window stops growing.

Transmission & Vectors

Highly Contagious!

Treatment

The Plague can only be cured with heal cast with a spell slot of 6 or higher or through the direct intervention of a god of life. When one perishes of the plague, if brought back through either resurrection or through direct divine intervention, one no longer suffers from the effects of the plague unless once again infected. To delay death on day 7 however, one can be healed using greater restoration and continuously fend off the exhaustion caused by the plague until cured.
Type
Divine
Origin
Divine
Cycle
Chronic, Acquired
Rarity
Uncommon

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