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Glor

Centurion Glor Kol

Physical Description

Special abilities

Between Worlds. You are a proud citizen of the Empire, having fought and spilled blood in its name to earn your place within. Your years in the corps have not washed away the culture you once belonged to, however, and your sacrifice in leaving your home and surviving to tell the tale has left you a folkhero among your native people.

Two Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Martial Trainin'. You are proficient with two martial weapons of your choice.

Dual Wielder. You master fighting with two weapons, gaining the following benefits:
  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Savin' Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. I you miss with an attack roll or fail an ability check or saving throw, you can gain a bonus to the roll equivalent to the number of allie you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Rapid Preparation. When you choose this archetype at 3rd level, you gain proficiency with one type of artisan’s tools. Additionally, you are trained to set up a fortified encampment at a moment’s notice. Given one minute to prepare, you may prepare a 100-foot wide square for combat. Choose one of the following every time you set up an encampment.
  • Palisades. Construct four spiked wooden palisades and place them tactically to route your enemy’s movement. Palisades take up a 5-foot square. While an enemy is adjacent to a palisade, they have disadvantage on Dexterity saving throws and -1 AC due to lost mobility. If pushed into a palisade forcefully, a creature takes 1d6 damage.
  • Pitfall. Dig a 5-foot deep 10-foot-wide pit and cover it loosely. When a creature steps on the pit, they must make a DC 15 Dexterity saving throw or fall prone and take 1d10 damage.
  • Oil Pots. Hang or tactically place two pots of oil. When the pots are dropped, broken, or stepped on, they spread as if using the spell Grease. Additionally, targets standing in the oil take an additional 2d6 damage from any source of fire.

Mental characteristics

Employment

Optio of the 3rd Auxiliary Cohort of the Legio Condottieri

The chosen man of the Centurion.

Fighter: Legionnaire - Auxiliary

Personality Characteristics

Motivation

Personality Traits
I take great pride in my physical prowess.
I feel bitter resentment towards the Empire for betraying my people.

Ideal
Protector: No matter where I am, I strive to help those in need.

Bond
I remain in contact with other former soldiers from my cohort, they are like family to me.

Flaw
I distrust those from outside the Legios.

Wealth & Financial state

Three Million Gold Pieces

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