Dr. Big Bad in Homebrewia Studiopolis | World Anvil
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Dr. Big Bad

We return to the Homebrew Studio, this time to explore ways of adapting content to fit other genres. In our Open Studio segment, we create a villainous mad scientist whose dastardly plans our heroes are destined to foil!  

Dr. Big Bad

Medium humanoid, chaotic evil
Armor Class 15 (chronophasic armor)
Hit Points 33 (9d8-3)
Speed 30ft

STR
10 0
DEX
10 0
CON
8 -1
INT
17 +3
WIS
14 +2
CHA
14 +2

Senses passive Perception 12
Languages any one language
Challenge 3


Escape Plan. If Dr. Big Bad believes the meddling heroes have thwarted his evil plans, he can freeze time long enough to beat a hasty retreat. Follow Dr. Big Bad's further schemes in Issue #2: Seconds to None.


Actions

Ray Gun. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d8) radiant damage.
Roll to hit: 1d20+4 Roll damage: 1d8
Time Manipulation. Once per round, Dr. Big Bad can use his temporal interference dialator to either cast Speed Up on his allies, or Slow Down on his enemies. Speed Up: As an action, Dr. Big Bad targets all allied creatures in a 60-foot cone. Affected creatures increase their movement speed by 20 feet and gain an additional reaction for the round. Slow Down: As an action, Dr. Big Bad targets all enemy creatures in a 60-foot cone. Affected creatures decrease their movement speed by 10 feet and lose their reaction for the round. The effects of Time Manipulation end at the start of Dr. Big Bad's next turn.


 

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