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Goblin

Goblins are small goblinoids.

Basic Information

Anatomy

  • Leathery skin
  • Oversized heads

Growth Rate & Stages

Child: 0–11

 

Adult: 12–19

 

Middle Aged: 20–29

 

Old: 30–39

 

Venerable: 40+

(Maximum Age: 60)

Dietary Needs and Habits

  • Fast metabolism
    • Always hungry
    • Hyperactive, energetic

Additional Information

Facial characteristics

  • Large, pointed ears
  • Beady red eyes
  • Wide, toothy maw

Civilization and Culture

Beauty Ideals

  • Obesity is seen as a sign of beauty and privilege

Major Language Groups and Dialects

Culture and Cultural Heritage

  • Pyromaniacs, use fire as much as possible for any reason
    • Celebratory bonfire
    • Setting weapons ablaze
  • Love singing, usually about real or imagined victories

Common Taboos

  • Writing of any kind, superstition that writing sucks words out of your brain

Interspecies Relations and Assumptions

  • Aware of the threat bigger humanoids pose
    • Usually respond with cowardice to threats
    • Submissive when ruled by other races
  • Abuse any that are inferior to them
    • Just as they are used to being treated by their superiors

DnD 5e

Goblin

Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 2d6
Speed 30ft

STR
8 -1
DEX
14 +2
CON
10 0
INT
10 0
WIS
8 -1
CHA
8 -1

Skills Stealth +6 d20+6
Senses Darkvision 60', Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Actions

Scimitar. Melee Weapon Attack: +4 to hit d20+4 , reach 5', one target. Hit: 5 1d6+2 slashing damage.   Shortbow. Ranged Weapon Attack: +4 to hit d20+4 , range 80/320', one target. Hit: 5 1d6+2 piercing damage.


 

Monster Manual, pg. 167

 

Goblin Boss

Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 6d6
Speed 30ft

STR
10 0
DEX
14 +2
CON
10 0
INT
10 0
WIS
8 -1
CHA
10 0

Skills Stealth +6 d20+6
Senses Darkvision 60', Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Actions

Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.   Scimitar. Melee Weapon Attack: +4 to hit d20+4 , reach 5', one target. Hit: 5 1d6+2 slashing damage.   Javelin. Melee or Ranged Weapon Attack: +4 to hit d20+4 , reach 5' or range 30/120', one target. Hit: 5 1d6+2 piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.


 

Monster Manual, pg. 167

Average Height
2'8" – 3'4"
Average Weight
27 lbs — 38 lbs
Average Physique
  • Short
  • Scrawny
  • Nimble
Body Tint, Colouring and Marking
  • Commonly green or grey
  • Sometimes more blue, yellow, or brown

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