Goblin
Basic Information
Anatomy
- Leathery skin
- Oversized heads
Growth Rate & Stages
Child: 0–11
Adult: 12–19
Middle Aged: 20–29
Old: 30–39
Venerable: 40+
(Maximum Age: 60)Dietary Needs and Habits
- Fast metabolism
- Always hungry
- Hyperactive, energetic
Additional Information
Facial characteristics
- Large, pointed ears
- Beady red eyes
- Wide, toothy maw
Civilization and Culture
Beauty Ideals
- Obesity is seen as a sign of beauty and privilege
Major Language Groups and Dialects
Culture and Cultural Heritage
- Pyromaniacs, use fire as much as possible for any reason
- Celebratory bonfire
- Setting weapons ablaze
- Love singing, usually about real or imagined victories
Common Taboos
- Writing of any kind, superstition that writing sucks words out of your brain
Interspecies Relations and Assumptions
- Aware of the threat bigger humanoids pose
- Usually respond with cowardice to threats
- Submissive when ruled by other races
- Abuse any that are inferior to them
- Just as they are used to being treated by their superiors
DnD 5e
Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit d20+4 , reach 5', one target. Hit: 5 1d6+2 slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit d20+4 , range 80/320', one target. Hit: 5 1d6+2 piercing damage.
Monster Manual, pg. 167
Goblin Boss
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage. Scimitar. Melee Weapon Attack: +4 to hit d20+4 , reach 5', one target. Hit: 5 1d6+2 slashing damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit d20+4 , reach 5' or range 30/120', one target. Hit: 5 1d6+2 piercing damage.
Reactions
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Monster Manual, pg. 167
- Short
- Scrawny
- Nimble
- Commonly green or grey
- Sometimes more blue, yellow, or brown
Comments