Knight Charo Dul
Species: Zabrak (male)
Age: ~35 standard years
Occupation: Jedi Knight, Watchpost Enforcer
Alignment: Lawful Good (pragmatic, duty-driven, fiercely protective)
Personality: Blunt, disciplined, loyal; prefers action over words, but not reckless
Charo Dul is a tall, powerfully built Zabrak with rust-red skin, a crown of sharp facial horns, and faint ritual tattoos across his forehead and down his jawline. He wears practical, reinforced Jedi battle robes in dark tan and black, with armored bracers. His lightsaber is a heavy-hilted, two-handed design with a striking blue blade.
Charo grew up in the Outer Rim and remembers the chaos of frequent pirate raids as a child. As a Jedi, he chose to focus on physical mastery and defensive combat rather than mysticism, training as a Guardian to protect the weak and enforce peace on the Republic’s dangerous frontiers.
Species: Zabrak (Medium Humanoid)
Class: Jedi Knight (Guardian Archetype)
Level Equivalent: 9
Alignment: Lawful Good
Armor Class (AC): 18 (combat robes + Force defense)
Hit Points (HP): 85 (9d10 + 27)
Speed: 30 ft.
Abilities
| STR 18 (+4) | DEX 14 (+2) | CON 16 (+3) | INT 12 (+1) | WIS 16 (+3) | CHA 12 (+1) |
Skills
Athletics +7
Perception +6
Intimidation +4
Insight +6
Survival +5
Total Force Charges (per long rest): 12
Minor Force Power (1 charge): Force Leap, Minor Push
Standard Power (2–3 charges): Force Push, Pull, Saber Throw, Deflect Blaster
Major Power (4–5 charges): Force Slam (AoE), Enhanced Saber Strike (boost damage or disrupt defenses)
Short Rest Recharge: Can meditate for 1 hour to regain 3 charges (once per day)
Abilities & Features
Lightsaber Mastery: +7 to hit, 1d10 + 4 radiant (versatile, two-handed grip), or 2d10 + 4 (if using a charged strike)
Force Leap: As bonus action, leap up to 30 feet horizontally or 15 feet vertically (1 Force charge)
Deflect Blasters: As reaction, reduce ranged damage by 1d10 + Dex + level (2 Force charges to reflect shot back)
Saber Throw: Ranged attack, 60 ft., +7 to hit, 2d8 radiant (costs 2 Force charges)
Iron Will: Advantage on saving throws vs. fear, charm, and exhaustion
Durable Guardian: Can impose disadvantage on a hit against an adjacent ally once per round (representing protective positioning)
Equipment
Heavy-hilt blue lightsaber (built for powerful two-handed strikes)
Reinforced combat robes
Utility belt with ration packs, small medkit, emergency transponder
Commlink connected directly to Master Vayla Sorren
Physical Description
Special abilities
Primary Style: Form V – Djem So (the Way of the Krayt Dragon)
Heavy, power-based lightsaber combat, designed to overpower opponents with strong counterattacks
Perfect for his two-handed saber and Guardian focus, emphasizing strength and resilience
Secondary Influence: Form IV – Ataru (acrobatic, aggressive)
Charo occasionally blends in forceful leaps or heavy, driving strikes when needed, though his base is raw, grounded power
Current Location
Age
35
Children
Hair
sharp facial horns, and faint ritual tattoos across his forehead and down his jawline
Skin Tone/Pigmentation
rust-red skin
Comments