Hethea
Hethea is a fairly normal fantasy setting, made up of two continents, Orphelic to the east and Gremith to the west. The world populated by Humans, Elves, Dwarves, and many other races. Many races are very different from their depictions in other settings, like the Forgotten Realms, so to give a taste, I will provide a brief description of the seven main powers of the world.
The Heptarchy is the majority human civilization of the world. Run by a council of seven, the Heptarchy's leaders are representatives of the seven major houses, most of which align themselves with one of the other races.
Lafarall, or the Lafarallan Triumvirate, is an Elven Ethno-state. They believe in the sanctity of nature, and the hericy of technology. The Druids and other mages of this country are powerful enough to make up for the small size of their country. Don't assume anything with these elves, as they are significantly different than there Forgotten Realms counterparts.
The Crosian Empire is a dragonborn war machine, brutally crushing those it conquers. The Machine churns out soldiers, Tacticians, Assassins, and other units with an platinum efficiency and deadly precision. Beware this northern behemoth, for its reach extends far beyond its borders.
The Tuk'Lar is an orkish company state that owns many islands around the continent, and functions as a economic powerhouse more than a military one. Crosians need steel? Tuk'Lar have it. Heparchy needs info? Tuk'Lar have it. You want a job? Tuk'Lar have it.
The Diarchy of the Phytarii is a religiously ruled country based on two pillars; the Anthrivos function as protectors and crusaders, and the Folisthar act as monks and missionaries. Each pillar is represented in this country's system of two-person rule.
Quihara is an Egypt like robotic kingdom ruled by the voice of one ruler, their god, Talab. Although he is prevented from manifesting on this world, his automatons are still here, defending the material world from the progression of the Ankara, but don't think you'll meet them. Their strict ruling prevents the living from entering their metallic home, so you'd need a death wish to walk into there.
Chaos is the only driving force behind the Ankara, who have no centralized government. Rather, the territory these squid-like war bands have "conquered" is an area that is dead to the rest of the world. With ground too hard to grow anything, and a raging hoard roaming through it at all times, this area is locked off, and anything there before the Ankara is lost. Or is it....?
These seven nations control the entirety of the surface, but other forces prowl the unseen corners of the world. Most civilized places have restrictions on magic, but it's not like any villages are going to have enough power to stop anyone.