Yrmidon
The Ironhide hammer is a long staffed heavy mauled hammer. Rust coveres the outside, but its surfaces are etched with minute runic markings in various arcane languages. A soft blue humn eminates from its edges especially when held by a member of the ironhide clan.
Mechanics & Inner Workings
History
Assembled by Durgan ironeater from a older clan warhammer. Imbuing the new materials and technologies available in zyrokhil. Registering it as one of the main clan totems with the The Gold administrationand the Arcane bank.
Warlock patron: Ironhide clanhammer
Lore & Nature
The player’s warhammer is inhabited by the restless spirits of their bloodline—a spectral parliament bound to the weapon through an ancient rite (maybe willingly, maybe not). Each spirit is a fragment of the family legacy: some are proud and ambitious, others bitter, regretful, or coldly pragmatic. They see the player as both heir and tool—an opportunity to right old wrongs, achieve long-sought ambitions, or even exact vengeance. Their goals sometimes align with the player’s… and sometimes, they use subtle influence to nudge the player down uncomfortable paths.Personality:
Voices in the hammer rarely agree, but will communicate through cryptic whispers, visions, or in moments of stress, a single ancestor will manifest with urgent advice—or a demand. They are detached, sometimes even callous. The player is one of them, but also “merely the latest attempt.” They can be called on for knowledge or power, but may request a “price” or demand a favor in return.Pact Features (DM/Player Tools)
Expanded Spell List
You gain additional spells reflecting the varied magical talents of your ancestors. Sample additions: 1st: Command, Detect Evil and Good 2nd: Heatmetal, Brandingsmite 3rd: Spirit Guardians, Bestow Curse 4th: Divination, Death Ward 5th: Legend Lore, GeasManifest Legacy (Hexblade’s Curse Replacement, 1/rest)
As a bonus action, you call upon the hammer’s spirits, who imbue you with spectral force: You mark a target within 30ft. For 1 minute, attacks with the warhammer against the marked target crit on 19–20, and you add your proficiency bonus to damage rolls. When the target dies, you gain temporary hit points equal to your Warlock level + Charisma mod. Twist: Once per rest, the family can “override” your choice, forcing you to curse a target they choose instead (DM’s call, for drama).Ancestral Whisper (Communication, Utility)
You can meditate with the hammer to ask your ancestors a question (as augury, 1/short rest). They may answer with knowledge from their own lives, old secrets, or cryptic warnings—but never for free; the spirits might ask a favor or push their agenda.
Item type
Weapon, Melee
Creation Date
2780
Current Holder
Raw materials & Components
Head: Composed of Ironhide Clan's signature starforged steel, a blend of iron, carbonized wyvern bone ash, and powdered rune-ore, producing superior impact resilience and a faintly humming resonance during strikes. (Head needs recarbonization, suggested zyrokhil sub level inductive forge)
Core: Houses a glowmetal shard—an iridescent fragment from an elder warhammer dating to the Forge Wars. This fragment is partially integrated with the starforged steel head, imbuing Yrmidon with residual arcane energies that enhance kinetic transfer. (Starmetal needs realignment in a celestial observatory
Handle: Reinforced with oakroot grip and bound in braided wyvern sinew, designed to withstand both mundane stress and channel controlled magical feedback from the core. (Handle cracked, requires rehandling special materials esssential, wood types prefered.)
