Kulomar, the
god of the wilderness and wild creatures, is untamed and enigmatic. He embodies the spirit of the wild and the freedom of nature.
Kulomar is seen as a wild, untamed man with a mane of leaves and branches. His eyes are fierce and animalistic, and he carries a staff entwined with vines. His form is often surrounded by forest creatures.
Domain
Wilderness, wild creatures, travel, trickery.
Symbols
A stag, a tree, and a walking staff. Priests wear robes of earthy tones, often adorned with feathers and animal furs.
Strictures
Followers must respect nature, protect wildlife, and embrace adventure.
Priests must lead by example in living harmoniously with nature, conduct rites to protect wildlife, and guide travellers.
The killing of a wild creature must be followed by a ritual of thanks.
Rites and festivals
Sheathing (Autumn equinox - 1st of Lan Kulal)
The autumnal equinox signals the end of the hunting season, and this is marked with the festival of Sheathing. Shrines and temples are adorned with foliage, and hunters symbolically lay down their weapons as they offer prayers to the god of the wilds.
Followers
Rangers, hunters, and travellers.
Orders include the Wildwardens, who protect natural areas, and the Pathfinders, who guide travellers.
Temples and shrines
Natural clearings and groves, often marked by standing stones or carved trees, blending seamlessly with their surroundings. Constructed from natural materials like wood, stone, and living plants. Temples are often open-air, allowing worshippers to feel connected to the wilderness.