Weapon & Armour Traits are non-magical attributes that grant minor perks or penalties to the item's user. Traits can be selected during character creation or encountered naturally over the course of an adventure. When chosen during character creation, no more than one trait can be selected for a single piece of equipment. Unless otherwise stated, traits do not stack.
Weapon Traits
Name | Description | Price Modifier | Prerequisites |
Dainty | Weapon has a -1 to damage rolls. | -5 gp | - |
Deadly | Weapon has a +1 to damage rolls. | +5 gp | - |
Delicate | Weapon is destroyed on a natural 1. | -15 gp | - |
Ferocious | Weapon scores a critical hit on a 19 or 20. | +25 gp | - |
Precise | Weapon has a +1 to attack rolls. | +5 gp | - |
Tame | Weapon cannot score a critical hit. | -25 gp | - |
Unwieldy | Weapon has a -1 to attack rolls. | -5 gp | - |
Armour Traits
Name | Description | Price Modifier | Prerequisites |
Comfortable | Armour can be slept in with no penalty. | +10 gp | - |
Cumbersome | Armour imposes disadvantage on Dexterity (Acrobatics) checks. | -50 gp | - |
Impregnable | Armour negates critical hits. | +200 gp | Heavy |
Noisy | Armour imposes disadvantage on Dexterity (Stealth) checks. | -50 gp | - |
Reinforced | Armour grants a +1 to AC. | +100 gp | Medium or Heavy |
Resistant (Bludgeoning) | Armour grants resistance to Bludgeoning damage. Does not stack with other Resistant traits. | +50 gp | - |
Resistant (Piercing) | Armour grants resistance to Piercing damage. Does not stack with other Resistant traits. | +50 gp | Heavy |
Resistant (Slashing) | Armour grants resistance to Slashing damage. Does not stack with other Resistant traits. | +50 gp | Medium or Heavy |
Shoddy | Armour imposes a -1 to AC. | -100 gp | Medium or Heavy |
Vulnerable (Bludgeoning) | Armour imposes vulnerability to Bludgeoning damage. | -50 gp | - |
Vulnerable (Piercing) | Armour imposes vulnerability to Piercing damage. | -50 gp | - |
Vulnerable (Slashing) | Armour imposes vulnerability to Slashing damage. | -50 gp | - |