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Hazework

Scope

The motivation behind building Hazework

R. Talsorian Games didn't let me make a Cyberpunk Red supplement.

The goal of the project

I am hoping to create an engaging world which allows players to experience cyberpunk stories in an unfamiliar scenario while still relying on familiar tropes, for example: cyberware, ruthless corporations, massive exploitation of the populace etc.

Hazework's Unique Selling point

Instead of creating a futuristic cyberpunk world, the technology of Hazework is based on old technology, for example diesel generators getting small and efficient enough to power cyberware.

Theme

Genre

Diesel-powered cyberpunk

Reader Experience

The world is oppressive with only glints of hope, allowing extremely gifted or driven people to carve out their own niches.

Reader Tone

Dark with a glimmer of hope - like Cyberpunk Red/Shadowrun but with a much more limited reach of the oppressive powers

Recurring Themes

  • Shady jobs for unknown employers
  • Employers who are very likely to betray their employees
  • Heavy Industrialization
  • Dangerous nature

Character Agency

Player characters cannot change the world, barring extraordinairy circumstances, but they can flee beyond the reach of the European Overlords.

Focus

Technology - new advances change everything, from people to the very land itself
Oppression - wealth, land and technology are controlled by a privileged few
Crumbling social norms - racism, sexism, religion, morals are being erroded and replaced by human worth based on financial wealth

Drama

Switzerland aims to undermine other nations by helping wealth concentrate in a privileged upperclass, in the hopes of causing country destroying revolutions.

The german towns of Berlin and Dresden have just failed in their attempt to become independent city-states by legal means.

War has become sport to the rich, winning has no more worth to them so they play units, companies, sometimes entire armies like chess pieces against each other just to watch the carnage.

The french as well as the german army have just occupied half of Luxembourg to use the capital of the small country as the battlefield for their next encounter, driven by the war-lust of the german Crown prince and the french Minister of War.

Real fights between the rich only happen using deniable assets, Söldner / mercenaries to avoid embarrassment.

A fair duel between the english Crown Prince and an english trader over the hand of a lady just ended with the prince cheating his way to victory, using his royal Kybernetics.

A ray of hope rouses the masses.

A whaling ship has brought a message from Franz Josef Land. Supposedly the Arctic Island Group has declared independence, calling itself Freiland, defending itself using an unexplained but frightening new technology.

Before getting thrown into jail, the whalers spread the news that Freiland has not just turned into a tropical paradise but is also looking for volunteers to help them defend themselves and prosper under the ideals of freedom, equality and brotherhood.

Switzerland has closed its borders, allowing only pure blooded Swizz beyond its metal walls.

They continue to offer their services and technology but at a vastly increased price, putting Kybernetics far beyond the reach of the masses.

Swizz only travel outside their country clothed in heavy robes that hide their features and only with a retinue of stangely rigid guards.