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Wavekin

Half-Merfolk

Both hale and beautifully-made, the wavekin are a rare sort most at home on or in the sea. They are often spotted by small glistening and scintillating scales along the arms and legs, but are often very difficult to tell from tall beautiful humans or elves. They have dark red or green hair that is naturally thick and full, and grows faster as they age.   Many of them spring from the wanderer Ralian culture, loving the road and a good story as much as they love a warm hearth, but plenty are of Ulus, Viet, or Thulian stock as well.   Wavekin are often surrounded by mystique and expectation and can find the pedestal they’re put on because of looks, health, or natural athleticism to be crushing. While they frequently find a way to cope with this and make their own way in the world, they just as often resent the shining precipice they’re pointed toward and turn to seedier means of traveling life’s paths.   There are few fiercer pirates than wavekin tired of society.   Thanks to jealousy and ignorance, wavekin are no strangers to prices suddenly rising, inns suddenly full, or good food suddenly in short supply. Some get the impression that wavekin have somehow ‘got it made’ even if they approach dressed in rags.   Some wavekin take to the seas to find their merfolk family, but often find out either through rejection or death, that their kin beneath the waves want them even less than those on land.  
  Wavekin are humanoids with the aquatic and human subtypes.   Ability Scores: Wavekin are healthy, agile, and confident. They gain +2 racial bonus to Charisma, Constitution, and Dexterity.   Amphibious: The wavekin can breath both water and air.   Low-Light Vision: The Wavekin can see twice as far as a human in dim light.   Speed: They have a swim speed equal to their base land speed (30 feet).   Languages: Wavekin with high intelligence can choose to learn Aquan (common) or Slu'un (common). Archaic languages cannot have their proficiency level improved after character creation.  

Alternate Racial Traits:

  Curiosity: Members of this race are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. They lose their +2 to Charisma. This alters the Wavekin's Ability Scores.   Robust Build: Some wavekin’s have honed their strength through manual labor or frequent swimming and developed these muscles more readily. They gain a +2 to Strength in place of their +2 Dexterity. This alters the wavekin’s Ability Scores.   Rugged Scales: Some wavekin have surprisingly hard scales and thick skin. They gain +2 natural armor and lose their bonus to Dexterity. This alters the wavekin’s Ability Scores.   Sculpted: Some wavekin’s physical appeal borders on the supernatural. They gain a +2 on all CHA-based checks involving creatures that could reasonably be attracted to them and a bonus to saves against spells and effects that would change their form (such as polymorph) equal to their Charisma modifier. They do, however, lose their +2 to Constitution. This replaces low-light vision and alters their Ability Scores.   Skilled: Wavekin gain 1 additional skill point whenever they gain a level. They lose their +2 to Dexterity. This alters the Wavekin's Ability Scores.   Webbed Feet: The wavekin’s feet are lightly webbed and flat. Reduce their base land speed to 20’ and increase their swim speed to 40’. This alters the wavekin’s base land speed.

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