BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Ryahd

Half-Asir

Ryahd are the hardy and capable offspring of the Asir and Demi, losing some of the intricacies of their parents’ specialized ears and seasonal adaptation, but maintaining a sturdier frame and flexible mind. While they still sprout short fur and have slightly pointed ears, the Ryahd are not quite as covered as their Asir parents nor are their ears as obvious. In fact, with a bit of work Ryahd have an easier time passing for demi.   They are most plentiful in Ryahda, a large island at furthest eastern point beyond the Alsan Caliphate, but are found in many areas of Turchian cultural influence.   Ryahd display so many tendencies of their parent races that it can be difficult not to see them as their own people instead of children of two worlds. While hybrid races often chafe at being seen as derivative of others, Ryahd more often than not find this to simply be a fact and not something to feel bad about.   They are curious and insightful, adaptive and ambitious, and everything in between. However, they, like many Asir, severely dislike their heritage to be assumed. Those of Turchian descent might feel pride at being recognized, but any others assumed to hail from the Alsani lands might just sour on your presence completely.  
  Ryahd are humanoids with the triaxian and human subtypes.   Size: Medium   Speed: 30 feet   Languages: Ryahd with high Intelligence may choose to speak Asir (triaxian-archaic) as one of their additional language choices. Archaic languages cannot have their proficiency level improved after character creation.   Ultimate Flexibility: They receive a +2 to DEX and one ability score of their choice.   Adaptability: Ryahd receive Skill Focus as a bonus feat at 1st level.   Integrated: Because of their mutable nature, Ryahd gain a +1 racial bonus to Bluff, Disguise, and Knowledge (local).   Transitional Lore: Ryahd are often instilled from a young age with the lore they need to prepare for the next winter or summer; they gain a +1 racial bonus on Knowledge (nature) and Survival checks.  

Alternate Racial Traits:

  Inured to Seasons: Enduring the harsh seasons of the west has toughened the Ryahd. The Ryahd gains the Endurance feat. This replaces “Transitional Lore”.   Bonus Feat: Ryahd select one extra feat at 1st level. This trait replaces “Adaptability” and “Integrated”.   Keen Interest: Some Ryahd prefer to specialize and develop focused interests. Choose two between Bluff, Disguise, and Knowledge (local). Two of these become class skills. This replaces “Integrated” and “Transitional Lore”.   Sa’shaad: Sometimes called the Sa’Shaad by other Ryahd, these kin have feline eyes and more pronounced ears, but much more slight builds and lower stamina. You can see twice as far as a human in dim light (Low-Light Vision), gain a racial +2 to hearing-based Perception checks, and any penalty to hearing-based Perception checks are cut in half. Your base speed also increases by 5’. Sa’Shaad take a -2 to their Constitution and replace the “Integrated” trait.   Rahatha’s Eyes: Some Ryahd are blessed by the Arcane Father and find that secrets of the arcane open for them easier. These Ryahd can cast “Detect Magic” once per day as a spell-like ability, yet maintain it indefinitely so long as their concentration isn’t broken. While doing this, after three rounds, they function as if they had also cast the spell “Read Magic” for the duration they concentrate on Detect Magic. These Ryahd count their caster level as 1 higher for spells of the divination school. This replaces Adaptability and Transitional Lore.

Comments

Please Login in order to comment!