Hawklands Campaign - An Alternate Greyhawk Campaign Setting The Hawklands Millennium - an alternate Greyhawk Campaign Setting - awaits you.

CY 1026

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The Hawklands Millennium campaign has its roots in the Greyhawk fantasy setting from early Dungeons and Dragons lore. As a young DM (many decades ago) - I interpreted the "glosso-graphies" writing of the great sage Dr. Pluffet Smedger, which famously accompany "A Guide to the World of Greyhawk", as "current year one" - roughly 998 CY in game-time. This "error in start-date" interpretation later had huge creative benefits in providing a campaign-wide "historical gap" to enable my own plot machinations & "homebrew" designs. So the Hawklands was born, with the new City-state of Highfolk as the campaign players' central origins.


I've backfilled & "stretched out" the classic Greyhawk timeline events to work in my own model of the "Hawklands millennium" realm. God pantheons have been been merged & reorganized, major quasi-NPC's allegiances switched and even added another devastation event for good measure.

  • What would happen if Iuz, Vecna and other "gods who walk the earth" had molded reality to their likings and "shaped out" access for some of the other celestial powers?
  • What would happen if a new City-state arose with "hints of campaign drippings" from the old Judges' Guild City-state of the Invincible Overlord booklet?
  • How would D&D edition version meta-data changes be "blended" into a longstanding campaign story (what do you mean we heal ALL damage overnight?).

Started D&D First Edition .... add thirty+ years of active player campaigning & behold ...
the Hawklands Millennium - an alternate Greyhawk Campaign Setting - awaits you.

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