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Strig

  • Creature Type: You are humanoid.
  • Age: Strigs reach maturity faster than most at around 15 years, living for around 80 years total.
  • Size: Strigs are muscular, imposing folk ranging from 4 to over 5 feet tall and weighing around 110 pounds. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Glide: Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in
  • the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.
  • Talons: Your sharp claws aid you in unarmed combat and while climbing. Your damage for an unarmed strike is 1d4 piercing damage. Additionally, you have advantage on Strength (Athletics) checks made to climb any surface your talons could reasonably grip.
  • Darkvision: You are adept at hunting under the cover of night. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Patterned Feathers: You have advantage on Dexterity (Stealth) checks when you attempt to hide in a forest.

Civilization and Culture

History

Strigs were thought to be creatures of myth for a long time, similar to the brownies. Very real, however, these people make their homes in the Swamp Tier in their roaming cities from which they hunt. It's rare to encounter one and if you do they are likely not alone, as strigs are remarkably great at staying silent. They live closely with lizardfolk in their societies in the Tiers and build great impressive structures that float upon the ever moving swamp waters. If you were to ever find a strig's home, there's no garuntee that you could find it again if you went to that same spot.
Related Ethnicities

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