Kother Lansend
Kother Lansend has dark black hair wilh wisps of gray
beginning to appear. Kothcr is squarejawed, clean shaven, and
his eyes seem to be a bit too close together. He is a lively
speaker, his voice resonates in clear, crisp tones. Kolhcr is
fond of good conversation, and is often willing to give a free
meal to anyone with a particularly interesting tale. Kolher has
notable damage in his right hand: it still looks like a hand but
is capable of only gross movement. His faithful clientclc
noticed the damage occurred some months ago, but Kolher has
not and will not share how or where he was injured.
Kother Lansend has changed much since he left his home
village nineteen years ago. The village elders had requested
Kother to stay and use his abilities on behalf of the village;
his reply was that teaching frogs to sing would be a more
rewarding use of his talents. Nearly sixteen years of
adventuring followed his departure from the village. While he
was making his reputation Kothcr met Alathea of Mardon and
her swordsislcr Ningal Arawaza. The trio became the heart of a
very successful adventuring party. Success created a need
within Kolhcr for greater gains, gains for which he goaded the
party inlo taking questionable risks. One such outing slew
everyone except Ningal and himself.
Kolhcr spent the next year in flight from a vengeful Ningal
Arawaza. Finally he decided lo slop running and to try to
rebuild his life. He built the Singing Frog Sanctuary with the
monies he had left. In addition to the usual tavern services
Kother built the hiding room described above; he also started
the debates as a method for teaching some of the points of
public speaking, as well as introducing concepts known only
to the literate elite. Lansend also taught some of his hired help
the rudiments of the written language. All of these activities
are done with discretion, or in the case of the debates, with
well-concealed intent. Kother is wise enough to realize there
are some powers who would not approve of his activities.
Kother still practices his magic, but he now only works
with less than lethal spells. He might be willing to share his
knowledge with a character who appears friendly, patient, and
willing to part with a reasonable sum of money, but a price
somewhat less than what the open market demands.
Kother will not adventure again, unless it is to join Ningal
on an adventurer she is committed to heart and soul.
Physical Description
General Physical Condition
Fighting Prowess: Poor
Body Features
Crippled right hand
Special abilities
Magical ability:
good C3, C5, C7
Average: C1, C2
good C3, C5, C7
Average: C1, C2
Personality Characteristics
Motivation
Atone for his past by being a better person, especially teaching literacy to the down trodden.
Vices & Personality flaws
Dark past
Social
Hobbies & Pets
Scufflehiss, a basilisk.
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