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Unstable Mutation Table

Level 1 Level 2 Level 3 Level 4 Effect
01-05 01-08 01-09 01-11
Your body starts to become formless. You have disadvantage
on Dexterity saving throws.
06-10 09-16 10-18 12-22
You start to become rigid and brittle, making resting less
effective. When you consume a hit dice, you do not add your
constitution modifier to the result.
11-15 17-24 19-27 23-33
Your body starts sweating a viscous substance that hardens
quickly. You cannot doff armour or change clothes. Dropping,
stowing, or interacting with an object requires an action.
16-24 25-32 28-36 34-43
You immediately throw up a thick, black ichor and begin
feeling nauseous. You do not benefit from the effects of any
food, drink, or potions consumed.
25-32 33-40 37-45 44-52
You are only able to form one-word sentences in a guttural voice you
do not recognise. You can still cast spells with verbal components.
43-40 35-48 46-54 53-61
Your legs become unresponsive and difficult to move. Your
movement speed decreases by 10 feet.
41-48 42-56 55-63 62-70
Your body begins fighting against any form you take. You
cannot make reactions.
49-56 57-64 64-72 71-77
Your arms periodically have a will of their own, causing your
reaction speed to slow while you regain control of them. You
have disadvantage on Dexterity ability checks to determine
initiative order.
57-64 65-72 73-80 78-84
Your skin quivers and shifts, while your appearance constantly
changes. Every 30 seconds a defining feature of appearance
changes, such as hair colour, facial features, or body proportions.
65-81 73-83 81-89 85-91 Nothing happens.
82-91 84-92 90-95 92-96
You become immune to the grappled and restrained
conditions.
92-100 93-100 96-100 97-100
If you would gain hit points from a spell or ability other
than your own, you gain that many hit points plus your
Constitution modifier instead.

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