Arcane Coterie Features
Arcane Transference
Common Channel: Artificer; Bard; Sorcerer; Warlock; Witch; or WizardWhen you take a short rest, another Coterie member can channel their own magical powers to you, aiding you in replenishing your spell slots. The assisting Coterie member can choose to expend a number of spell slots up to its proficiency bonus. You then regain a number of spell slots with a combined level that is equal to or less than the combined level of the spell slots the assisting Coterie member expended. Additional Coterie members can be included in this process to assist it in the same way. You cannot regain spell slots of 6th level or higher in this way.
Disperse Magic
Common Channel: Artificer; Bard; Sorcerer; Warlock; Witch; or WizardWhen a member of your Coterie within 30 feet of you casts dispel magic or counterspell, you can use your reaction and expend a spell slot of equal level to grant them advantage on their ability check. In addition, the member who cast the spell gains a bonus +1 to their ability check for every member of the Coterie that is within 30 feet of them.
Spell Morphing
Common Channel: Artificer; Bard; Sorcerer; Warlock; Witch; or WizardAs a reaction to a member of your Coterie casting a spell while within 5 feet of you, you can use your reaction and expend a spell slot of 1st-level or higher in order to morph that spell with a Metamagic option that would normally require a Sorcerer to spend no more than 1 Sorcery point. The metamagic options available to you in this way are Careful Spell, Distant Spell, Empowered Spell, Extended Spell, Subtle Spell and Transmuted Spell.
Spell Synergy
Common Channel: Artificer; Bard; Sorcerer; Warlock; Witch; or WizardYou may declare a Spell Synergy and use your Ready action to prepare the casting of a spell, under the condition that this action will trigger when another Coterie member casts the same spell before the start of your next turn. If this condition is met, rather than two, only a single spell is cast, originating from the second Coterie member who cast the spell included in the Spell Synergy. If the spell requires the caster to make a spell attack roll, the caster makes it with advantage, while if it requires its targets to make a saving throw, all creatures subjected to its effects make their saving throws with disadvantage. In addition, if the spell deals damage, it automatically deals maximum damage.
Comments