Rubicon
Rubicon is normally seen as powerful warrior and general, wearing blood colored armor. Many believe him to be filled with rage and a deep desire to see a good fight.
Long ago, he was more controlled. He lead the gods armies to battle and easily defeated any army that stood against him. He even wrote down the Rules of War to keep war from getting out of hand. Such rules as “A true soldier will never harm a civilian.” and “prisoners of war are to be treated fairly.” or “pillaging is a waste.” Yet over their millennia and his numerous battles against demons, devils, Fey, and elder gods, a madness began to take hold. Whether this madness came from an enemy or just from the constant wars is unclear, but its effects were the contrary. Rubicon began to twist the original laws he set down and even amended a few. Such as “there are no true civilians, only spies” or “pillaging is a waste, unless you can deny the enemy the supplies or give them to your own forces.”
Rubicon began to seek conflict and enemies. And now sees potential threats everywhere.
He stands in opposition to almost every god, believing them to be his enemies or traitors in waiting
Divine Domains
Blood, Death, War,
Holy Books & Codes
Rules of War
The Rules of War is both a sacred text and a military doctrine, serving as the ultimate authority on battle, strategy, and the warrior's code. However, as Rubicon descended into madness, the text was rewritten, amended, and corrupted, reflecting his growing paranoia and thirst for unending conflict. Many versions exist—some preserving the old laws, others embracing the new twisted doctrine. Holy warriors of Rubicon memorize key passages, and entire warbands recite verses before battle. The book is considered a weapon as much as scripture—often bound in iron covers, bloodstained leather, or even the skin of enemies.
Divine Symbols & Sigils
A Bloodied Banner
A long tattered banner covered in blood. It represents the sarcrifce of soldeirs on the battlefield and the price needed to be paid for peace. This is one of the more sacred symbols amongst the followers of Rubicon, they treat the banner with a deep reverance. Creating the symbol is a holy duty followers go to recent battle fields to help heal the wounded soldiers, they then turn the bloodied bandages into the banner.
A Dented Helmet
Orginally a symbol of resilience and difiance, this symbol has taken on an additional meaning now that the god is considered to have gone mad. Many paladins and holy warriors of Rubicon will purposely dent their helms to show their devotion and to test their armor's strength. To the more theocratical and academic the dent has also show the madness the god has endured and inflicted on the world
A Red River
A stylized symbol, usually on field of green or white, a curving streek of crimson red. This is a sybol for the more aggressive followers, though many temples will show this symbol when a war is declared. It sybolizes the battles to come and the sacrifices about to be made by the many soldiers. This has also become a symbol for the horrors of war.
Tenets of Faith
There Are No Innocents
Civilians, scholars, and even the gods themselves are merely soldiers in disguise. There are no bystanders in war.
War is Eternal
Conflict is the only truth of existence. Peace is an illusion, a momentary pause before the next battle. Prepare always.
The Sword Remembers
Every battle fought, every kill made, is carried by your weapon. Honor your blade, for it knows your deeds.
Every Scar is a Story
A true warrior wears their scars with pride. Hiding wounds is an insult to Rubicon.
The War Council Ritual (Strategy & Battle Planning)
Many generals across all of Gromlin often ask the temples of Rubicon for advisers and tacticains. The temples will then hold a council to detirmine who will aid this general and then send their choosen representative. This figures are to be treated with respect and given whatever they require. Before every battle each of these warriors are left alone to study the map and positions of both armies, they pray over it and then offer their advice to the general. Most generals will listen but the wisest will not base their plans solely on these warriors advice, for the warriors of Rubicon only want one thing; war.
The Offering of Ash (Destruction Rite)
Before a city, village, or enemy stronghold is besieged, followers of Rubicon gather soil or ashes from the battlefield and mix it with their own blood. They smear this mixture upon their weapons and armor, marking them with a blessing of ruin to ensure the destruction is absolute.
The Feast of Fallen Oaths (Honoring the Dead)
After a great battle, warriors gather around a war pyre to recite the names of the fallen, but only if they died in battle. Their weapons are buried with them, unless they were a coward in death—in which case, their weapons are broken and burned. If a warrior died outside of war, their name is struck from memory, for their end was unworthy. The warriors feast around the fire, throwing scraps into the flames as an offering.
The Crimson Gauntlet (Test of Strength and Paranoia)
A warrior seeking Rubicon’s favor must walk through a corridor lined with their own warband, who will strike them at random. The warrior must not flinch, cry out, or hesitate—if they do, they are deemed weak and unworthy. If they endure, they don a blood-red gauntlet, marking them as a true warrior of Rubicon.

Divine Classification
God
Children
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