Transcendent Order

The Transcendent Order are a faction who believe that the mind just gets in the way. Not that it's useless: the mind simply needs to be brought into harmony with the body. Act without thinking, and you act in harmony with the multiverse.
 

History


Previous factols:
  Factol Valny Hawkins After the Faction War, the remnants of the faction -- who have long championed the resolution of conflict with words and not clubs -- help set up the Sigil Advisory Council, with former factol Rhys as one of the first officials in the new Council. In order to not give the impression of the former Transcendent Order having undue influence, they argue against hosting meetings of the Council at the Great Gymnasium.
 

Philosophy


Action without thought is the purest response. Train body and mind to act in harmony, and the spirit becomes ones with the multiverse.
 

Role


Membership
See also: List of Transcendent Order members Namers The entrance requirement is pretty easy: walking up to an existing Cipher and asking to join. The faction believes that this is enough to prove that someone knows what they want, and the faction is it. Once in, namers are mostly left to their own devices.
  Benefits: All Ciphers gain a -1 modifier to initiative rolls.
 

Factotums


Factotums are known as masters of the heart (or simply "heart masters"). They must be at least 3rd level with recognition from their peers for actively trying to unify mind and body.
  Benefits: Heart masters can place themselves in an "action trance" during an initiative phase, during which they act on reflex alone. They gain +1 on saving throws vs mild-altering spells and effects.
 

Factors


Factors are masters of the mind, attained by being at least 7th level, and spending three to four months in solitary training.
  Benefits: Mind masters get a -2 modifier to initiative, and a +2 on saving throws vs mild-altering spells and effects. In addition, they can call up the action trance at will.
 

Factol


Dubbed the masters of the spirit, when a new factol needs to be chosen, the other two levels simply decide. There's no meetings or arguments. A master of the spirit feels compelled. Never have the masters decided on a candidate who did not the urge, nor have two felt the compulsion at the same time. The faction simply feels the collective instinct to lead them to the same conclusion.
  Benefits: Spirit masters get a -3 modifier to initiative, and a +3 on saving throws vs mild-altering spells and effects. In addition, they can call up the action trance at will. They automatically enter an action trance the round before an encounter begins.
  Current Factol 2nd Edition: Rhys (Pl/♀ tf/F15,M15/TO/N)]
Nickname: Ciphers
Philosophy: Who Act Unfettered by Thought
Factol: Factol Rhys
Sigil HQ: Guildhall Ward: The Great Gymnasium
Home Field: Elysium
Allies: Most factions.
Enemies:: Harmonium

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