Time Domain
| Cleric Level | Spells |
|---|---|
| 1st | feather fall, sleep |
| 3rd | blur, miror image |
| 5th | haste, slow |
| 7th | death ward, divination |
| 9th | legend lore, modify memory |
Bonus Cantrip
At 1st level, you learn the mending cantrip.Attuned to Time
At 1st level, when you would roll for initiative you can instead choose to go at initiative 20 or 1.
Channel Divinity: More Time
Starting at 2nd level, you can your Channel Divinity to give yourself more time. On your turn you can use your Channel Divinity to take one additional action on top of your regular action and possible bonus action.
Channel Divinity: Step Through Time
At 6th level, you can step through time to avoid harm.
As a reaction you can use your Channel Divinity to step through time. You disappear until the start of your next turn.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Time Lord
Starting at 17th level, your body can reset itself. When you die your body resets itself to the state it was at the end of your last short or long rest, whichever was the latest.
Once you use this feature you can't use it again until you finish a long rest.

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