The Undercity
This is deliberately unmapped, to allow the DM complete freedom to design it as he chooses. The Undercity is composed of city sewers, which lead by a long outflow to a network of cesspits and by another to the Flanmi just before it joins with the Imeda. There are burial chambers, basements and cellars, and even dungeons and private jails (and the base of one or two wizard's towers, too).
However, access through the Undercity to major locations (notably the royal palace) is either non-existent or else fraught with danger and actually designed as traps.
For the DM wishing to map some of the Undercity, PCs might learn of some dangers there through rumors in Rauxes. Wererats are the most numerous menace, and there are no few diseased zombies which have lurched out of the control of evil priests and which wander aimlessly there.
Slimes, molds and oozes are commonplace. The occasional otyugh, escaped from some princeling's private sewage-disposal system, sloshes around in the sewers. Fiends are said to stalk there from time to time, but this is in fact very rare.
Among other dangers that exist, but which PCs are most unlikely to hear about from any rumor, are a pair of marids magically imprisoned beneath the tower of a long-fled wizard. Their confinement has enraged them to the point where they will attack anyone entering their bounded area. They guard a staff of power (crafted to be usable by wizards of chaotic alignments only) in the wizard's cellars, which are also packed with magical traps and watery magics. Water weirds, a water elemen tal, and more lurk inside.
However, even the marids are small beer compared to Xaene, the ex-court mage, now a two-headed lich dwell ing in the Undercity, biding his time. What Xaene's plans are, Istus alone knows.
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