The Tinker

Tinker for metal-worker is attested from the thirteenth century as tyckner or tinkler. Some travelling groups and Romani people specialised in the trade, and the name was particularly associated with indigenous Irish Travellers and Scottish Highland Travellers – the name of whose language Beurla Reagaird means "metalworkers". However, this use is considered offensive.

 

Tinker A mender of brass or tin kettles, anyone who sells cheap or second-hand items, maybe door to door.

Tinker is an archaic term for an itinerant tinsmith who mends household utensils.

Bag Man Someone who lives out of bags or sellls goods out of bags; a travelling samesman; a bit like a tinker.

Cadger A carrier who collects country produce (from farmers for re-sale) also a kind of hawker or tinker.

Hawker A travelling salesman selling goods by going from door to door. Similar to a tinker.

Packman A man who carries a pack, usually a travelling tinker selling small goods and trinkets.

 

Tinker

 

Tinker's Workshop. Tinker's are respected and revered for their rapid innovation on normal mundane items. A tinker will take a hammer and turn it into a multi-tool for a carpenter, or reinforce the head to make it last longer in a Smithy. Having a tinker will vstly improve trade, however, a tinker is often known to travel, returning home with a new haul of unique objects to sell.

Optional Dependency: Trading Post.

Argol's

Type GP Cost Maint Units P/Week Tot. Employment Influence Repair Cost Construction Time
Tinker 3,000 GP/3BP
Wd. Bldg. Small
150 GP 3 Units 2 Jobs +4 Trade 350 GP 4 Weeks
(4 men)
Plot Name Size of Plot Cost for Plot Maintenance Units P/Week Tot Employment Influence Time to Clear the Land
Business Plot 1 SS 1,000 GP - - - +4 Trade 4 Weeks

Clearing the land assumes a group of 10 men working on the site.

 

Purchasing Land

Construction

 

Construction time is found by multiplying the production time by a PM (Production Modifier) that takes into account workforce and location. This gives you a figure that is in man/weeks. This figure can be divided by 7 to get the total weeks and the number is also used to reveal the men needed to do the job.

 

For an example we use a small wood building with the time of 8. If the modifier is 1 which is a prime site then no change in time and we divide 8 by 7 for 1 weeks. This assumes our workforce is 8 men involved in the wood building.

 

Use the Castle on the Moors example for a breakdown of the math.

Stronghold Space: An abstract measure of volume within a building. While stronghold spaces don’t have a fixed size, an average stronghold space is equivalent to a 20-foot-by-20-foot room with a 10-foot-hugh ceiling.

GREYHAWK PLOTS

Although there is no standard definition, the typical plot of land in Greyhawk stands at around 100 ft x 100 ft = 30 m x 30 m = 10,000 square feet = 900 square meters. In this case, a half plot can be considered to be 50 ft x 100 ft = 15 m x 30 m = 5000 square feet = 450 square meters.

Depending on the states in question, there can be variations to the sizes of a plot: 18 m x 30 m (540 sqm) and 18 m x 36 m (648 sqm; Lagos) are also common plot sizes. This is why it is essential that you always request sizes in square meters, for such things as ease of comparison.

So a Stronghold Space at 20ft x 20 ft = 400 sq feet or 25 SS per plot of land.


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