The Druid Table
| Level | Proficiency Bonus | Features | Cantrips Known | ___ | Spell | Slots | per | Spell | Level | ___ | ___ | ___ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||
| 1st Aspirant | +2 | Druidic, Spellcasting | 2 | 2 | - | - | - | - | - | - | - | - |
| 2nd Initiate of the 1st Circle* | +2 | Wild Shape, Druid Circle | 2 | 2 | - | - | - | - | - | - | - | - |
| 3rd Initiate of the 2nd Circle | +2 | - | 2 | 2 | 2 | - | - | - | - | - | - | - |
| 4th Initiate of the 3rd Circle | +2 | Wild Shape Improvement, Ability Score Improvement | 3 | 3 | 3 | - | - | - | - | - | - | - |
| 5th Initiate of the 4th Circle | +3 | - | 3 | 3 | 4 | 2 | - | - | - | - | - | - |
| 6thInitiate of the 5th Circle** | +3 | Druid Circle Feature | 3 | 3 | 4 | 3 | - | - | - | - | - | - |
| 7th Initiate of the 6th Circle | +3 | - | 3 | 3 | 4 | 3 | 1 | - | - | - | - | - |
| 8th Initiate of the 7th Circle | +3 | Wild Shape Improvement, Ability Score Improvement | 3 | 3 | 4 | 3 | 2 | - | - | - | - | - |
| 9th Initiate of the 8th Circle | +4 | - | 3 | 3 | 4 | 3 | 3 | 1 | - | - | - | - |
| 10th Initiate of the 9th Circle | +4 | Druid Circle Feature | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - | - |
| 11th Druid | +4 | - | 4 | 4 | 4 | 3 | 3 | 2 | 1 | - | - | - |
| 12th Archdruid | +4 | Ability Score Improvement | 4 | 4 | 4 | 3 | 3 | 2 | 1 | - | - | - |
| 13th The Great Druid | +5 | - | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14th | +5 | Druid Circle Feature | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th | +5 | - | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16th | +5 | Ability Score Improvement | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th | +6 | - | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Timeless Body, Beast Spells | 4 | 4 | 4 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Archdruid | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
*gains basic powers
**gains additional powers
These clerics all serve the same general deity (Nature), and so above the level of Initiate the number of persons is strictly limited. There can be a maximum of four Druids (10th level), two Archdruids (11th level), and but one Great Druid. At such time as a player-character attains experience points sufficient to advance him to the 11th (Druid) or higher level he does not attain the powers of his new level unless there are fewer than the maximum number of druids at the level in question or until he defeats in spell combat a druid of the level he wishes to attain (combat need not be mortal). As with monks (see BLACKMOOR) the loser of such a combat drops in number of experience points to the level immediately below, i.e. if a Druid were seeking to become an Archdruid, and if he were successful, he would then gain that level, but the former Archdruid would drop to 200,000 experience points and become a Druid (of course at such time as the former Archdruid regained experience points sufficient to rank him as an Archdruid he could then seek a rematch ...).

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