Sorcerer Optional Class Features

Additional Sorcerer Spells

1st-level sorcerer feature

The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

LevelAdditional Spells
Cantrip Booming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *
1st Grease, Tasha’s caustic brew *
2nd Flame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *
3rd Intellect fortress *, Vampiric touch
4th Fire shield
5th Bigby’s hand
6th Flesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *
7th Dream of the blue veil *
8th Demiplane
9th Blade of disaster *
 

Metamagic Options

3rd-level sorcerer feature

When you choose Metamagic options, you have access to the following additional options.

Seeking Spell

If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.

You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

Transmuted Spell

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

Sorcerous Versatility

4th-level sorcerer feature

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:

Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.

Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.

Magical Guidance

5th-level sorcerer feature

You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.


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