SHURROCK
Wild, savage, and untamed, Shurrock is the dangerous counterpart to Dothion. Its forests, mountains, and fields are overgrown and filled with all manner of beasts, and the weather can turn especially violent in large areas. Driving rain, howling tornadoes, and lightning strikes assist the plane’s natural erosion effects to strike down manufactured buildings and structures.
But that doesn’t mean Bytopians haven’t settled Shurrock. It’s a land rich in natural resources, from gold and gems in the mountains, rich timber in the thick woodlands, and wild game all across the layer. The Great Guildclanns that manufacture goods in Dothion pull their raw materials from Shurrock’s bountiful tracts of land. Unfortunately, however, many factors make extraction difficult, but the ingenuity of the guildclanns is on full display.
The communities of Shurrock tend to be smaller and more work-based, primarily mining and logging encampments. Buildings are hastily constructed but built so they can be repaired quickly and easily, as most don’t last a season considering Bytopia’s natural erosion and the violent storms that pepper the landscape regularly. Quarryhome is the largest and oldest settlement on Shurrock and it holds less than 5,000 workers – gnomes mainly – all living and working in stone shelters on the side of a massive quarry of natural stone beauty.
The Fennid bands that protect Bytopia have no trouble finding work to do on Shurrock and they are well-regarded by the settlements as benevolent protectors and watchful guardians. The creatures that stalk Shurrock’s wilderness are less intelligent than those in the Beastlands but no less fierce or ferocious, and unlike their Beastlands counterparts they do not respond to parlay requests!
Comments