Own Language
Attributes:
Spoken ..................Intellect & Bardic Voice
Written ...................Intellect & Dexterity
Level: .........................DF: 1 BCS 60%; 300 Exp
[TR] The skill involves speaking one’s own native tongue and always sounding native regardless of a low TSC%. A character may have a local dialect accent that is recognisable by others of his nationality, identifying his birthplace. Remember that being able to read and write one’s own language is a separate skill.
Using medieval Europe as a model the languages shown in table Medieval Languages could be available for character to learn in your campaign.
Of course a game master can use languages from his home campaign or a published one. Some of the languages might be unavailable or much harder to learn. Such languages are Foreign Languages if one is nor born into a land in which they are in common use.
In some instances the written language is more difficult to learn than the spoken tongue as a simple alphabet is not used. Examples of this are the Chinese and Japanese Kanji and Hiragana characters both of these are learned at DF 4; BCS 40%; 500 Exp; and improved at +3% per level. These would be rated at 1 DF higher for foreigners to learn how to write as they are difficult to master.
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