Optional Class Features
Additional Druid Spells
1st-level druid feature
The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.
| Level | Additional Spells |
|---|---|
| 1st | Protection from evil and good |
| 2nd | Augury (ritual), Continual flame, Enlarge/reduce, Summon beast * |
| 3rd | Aura of vitality, Elemental weapon, Revivify, Summon fey * |
| 4th | Divination (ritual), Fire shield, Summon elemental * |
| 5th | Cone of cold |
| 6th | Flesh to stone |
| 7th | Symbol |
| 8th | Incendiary cloud |
Wild Companion
2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
Cantrip Versatility
4th-level druid feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.

Comments