Optional Class Features

Additional Druid Spells

1st-level druid feature

The spells in the following list expand the druid spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3 of Tasha’s Cauldron of Everything). Xanathar’s Guide to Everything also offers more spells.

LevelAdditional Spells
1st Protection from evil and good
2nd Augury (ritual), Continual flame, Enlarge/reduce, Summon beast *
3rd Aura of vitality, Elemental weapon, Revivify, Summon fey *
4th Divination (ritual), Fire shield, Summon elemental *
5th Cone of cold
6th Flesh to stone
7th Symbol
8th Incendiary cloud

Wild Companion

2nd-level druid feature

You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.

When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.

Cantrip Versatility

4th-level druid feature

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list.


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