Murder Domain
A god that is deeply evil, destructive, and hungers for death. People may pray totheml when they want to commit murder, or just as a curse against someone. It’s rare for anyone but assassins or compulsive killers to pray to them or take them as a patron.
MURDER DOMAIN SPELLS
| Cleric Level | Spells |
|---|---|
| 1st | inflict wounds, ray of sickness |
| 3rd | invisibility, ray of enfeeblement |
| 5th | bestow curse, blink |
| 7th | blight, staggering smite |
| 9th | contagion, mislead |
DEATHSTALKER
When you choose this domain at 1st level, you gain proficiency with martial weapons, and you gain the true strike cantrip and one other necromancy cantrip from any spell list. You also gain proficiency with the Poisoner’s kit.
CHANNEL DIVINITY: TOUCH OF DEATH
This feature is identical to the feature of the same name in the Death domain of the Dungeon Master’s Guide.
ASSASSINATE
At 6th level, you have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
PRECISE STRIKES
When you reach 8th level, your attacks score a critical hit on a roll of 19 or 20. In addition, you ignore resistance to necrotic damage with your spells and Channel Divinity.
WOUNDING STRIKES
At 17th level, when you hit with a weapon attack, damage taken because of the weapon cannot be healed except by short or long rests. Also, once per turn when you hit a creature with an attack, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it.
The target can make a Constitution saving throw at the end of its turn using your spellcasting ability modifier, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of the wounds on a success.

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