Humanoids in the Bandit Lands

The indigenous humanoids of these lands come mostly from the Rift Canyon and the Bluff Hills, but half-orcs in particular have been readily accepted into most bandit gangs. The cities of Stoink and Rookroost had a significant halforc enclave before the wars. Iuz's priests have generally made a special effort to recruit these half-orcs, placing them in positions of seeming authority and using their local knowledge to good effect. There are tensions between the half-orcs and the humanoids imported from the Land of Iuz and the Horned Lands though, and controlling those is an all-toofamiliar problem for the priests and warriors Iuz places as local rulers, Urzun orcs are important in Riftcrag and the Leering Keeps which serve as watchposts over the Rift Canyon. Because they are trained with local orcs, a combination of magical duress and suitable instillation of terror from fiendish sources is used to keep the groups from ripping each other's throats out. Elsewhere in the land, Horned Lands hobgoblins are used at distant garrisons and on patrols in areas where few local humanoids are found, such as the Fellreev camps.

Goblins form a larger percentage of humanoid troops serving Iuz in this land than they do elsewhere. The goblins are easily cowed and bullied, and they dare not oppose their orc leaders, whether indigenous or imported from the west.


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