Growth Domain
Gods of agriculture and growth. They watch over the crafts of sowing, reaping, harvest, shearing, and weaving, but they are also gods of family and the home. Temples devoted to them often maintain lore on cultivation and farming, and their priests go out to rural villages and help their communities.
GROWTH DOMAIN SPELLS
| Cleric Level | Spells |
|---|---|
| 1st | bless, goodberry |
| 3rd | lesser restoration, healing spirit* |
| 5th | plant growth, revivify |
| 7th | aura of life, guardian of faith |
| 9th | mass cure wounds, raise dead |
*spell found in Xanathar’s Guide to Everything
BONUS PROFICIENCIES
When you choose this domain at 1st level, you gain proficiency with the Survival and Nature skills.
DISCIPLE OF LIFE
This feature is identical to the 1st-level feature of the same name in the Life Domain of the Player’s Handbook.
CHANNEL DIVINITY: PRESERVE LIFE
This feature is identical to the 2nd-level feature of the same name in the Life Domain of the Player’s Handbook.
BLESSED HEALER
This feature is identical to the 6th-level feature of the same name in the Life Domain of the Player’s Handbook.
DIVINE RECOVERY
At 8th level, you can regain some of your magical energy by saying prayers to Chauntea and communing with nature around you. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your cleric level (rounded up) and none of the slots can be 6th level or higher.
For example, as an 8th-level cleric, you can recover up to four levels worth of spell slots. You can recover one 4th level slots, one 3rd-level slots and one 1st-level slot, and so forth.
CHANNEL DIVINITY: REGENERATION
When you reach 17th level, you can focus the Great Mother’s grace into you and regain vitality from it.
As an action, you can use your Channel Divinity to create an aura that extends around you for 20 feet that lasts 1 minute. While the aura exists, you and friendly creatures in the aura regain hit points equal to your Wisdom modifier (minimum of 1 hit point) at the beginning of each of their turns.

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