Growth Domain

Gods of agriculture and growth. They watch over the crafts of sowing, reaping, harvest, shearing, and weaving, but they are also gods of family and the home. Temples devoted to them often maintain lore on cultivation and farming, and their priests go out to rural villages and help their communities.

GROWTH DOMAIN SPELLS

Cleric LevelSpells
1st bless, goodberry
3rd lesser restoration, healing spirit*
5th plant growth, revivify
7th aura of life, guardian of faith
9th mass cure wounds, raise dead

*spell found in Xanathar’s Guide to Everything

BONUS PROFICIENCIES

When you choose this domain at 1st level, you gain proficiency with the Survival and Nature skills.

DISCIPLE OF LIFE

This feature is identical to the 1st-level feature of the same name in the Life Domain of the Player’s Handbook.

CHANNEL DIVINITY: PRESERVE LIFE

This feature is identical to the 2nd-level feature of the same name in the Life Domain of the Player’s Handbook.

BLESSED HEALER

This feature is identical to the 6th-level feature of the same name in the Life Domain of the Player’s Handbook.

DIVINE RECOVERY

At 8th level, you can regain some of your magical energy by saying prayers to Chauntea and communing with nature around you. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your cleric level (rounded up) and none of the slots can be 6th level or higher.

For example, as an 8th-level cleric, you can recover up to four levels worth of spell slots. You can recover one 4th level slots, one 3rd-level slots and one 1st-level slot, and so forth.

CHANNEL DIVINITY: REGENERATION

When you reach 17th level, you can focus the Great Mother’s grace into you and regain vitality from it.

As an action, you can use your Channel Divinity to create an aura that extends around you for 20 feet that lasts 1 minute. While the aura exists, you and friendly creatures in the aura regain hit points equal to your Wisdom modifier (minimum of 1 hit point) at the beginning of each of their turns.


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