Far Future

Rl-Laganth is visited one final time, a few thousand years past the last detailing. This future is bleak and dark and full of more adventuring possibilities tlian the last one.

Political. The Emptre has fallen with no magic to support it, and the city-states have been left to their own survival. Several have grown militant and often war over any piece of techndlogy that is stiil usable. Ri-Laganth, thanks to its military heritage, has been a stable force in a world plunging into anarchy. This city-state, besides having several dangerous areas that characters could joumey to for adventure, is an excellent base for excursions into the surrounding city-states.

Ri-Laganth was tlne first city-state to dedare itself the new seat of power after Imperial Citv was ransacked, but others followed suit. Ri-Laganth made no war effort to back up its claim and has suecessfully repelled two minor invasions led by weaker dty-states. The official position being taken by the council is to entrench and ride it out.

Social. lt's back to the haves and have-nots, with over 50% of the populalion barely surviving, about 40% staying in the comfortable but on-the-edge category, and less than 10% in a position of power. The military is not favored by the citizens, since there have been severai problems with soldiers taking what they want but there are large numbers wanting to join and being turned away. Those who aren't accepted act as mercenary adventurers or raid otlier dty-states.

Religion. In a trying time such as this, one would think that the churches wauld be filled, but the priests have lost a great deal of their prestige with the loss of magic. Divine powers might give priests their spellcasting ability, but they still need magical energy to work with. If the divine powers can do something about the state the world is in, they aren't acting just yet. Most people beiieve the gods have abandoned them.

Economic. Before the Empire fell, people used virtual money. This is slipping due to the lack of a central control. Ri-Laganth is holding out well, since it has reverted back to its own exchange system. Trade with other city-states, when necessary, involves trading technology. Ri-Laganth is working hard at becoming self-sufficient once again.

The necessities of life are still easv to get, but the comforts have at least tripled in price. Technology costs small fortunes, as people are hoarding what they have. Magicai items and especially artitacts are being taken in at a high price by the city-states.

Magic and Technology. A thousand years of high magic use, as depicted earlier, has drained the limited resource of magic to a minimum across the entire world. It may repair itself by a "leaking in" effect from surrounding space, but only after several centuries without use.

In this fime trame, only spells of 4th-level and below work, and no magical items function properly. Artifacts still function, but the resource drain could produce dangerous eftects. Casting spells or using magical items is a capital offense. All magical items are being sought and destroyed in an effort to bleed their magic back into the fabric of reality. Magical creatures Like the unicorn are dying out, and some city-states are making efforts to keep them alive. Dragons suddenly dlsappeared over a century ago, and some believe that they might have an answer to this problem if they could be found.

Technology is whatyou might expect for a cyberpunk future. Lots of chrome and metal parts are used to supplement the humanoid body. Heavy weaponry is more devastating than ever, since magic can no longer thwart it. People are scavenging ali the technology that can be saved, but lots of it is wasting away, since it required magical aid to operate. Wizards are becoming a class of "teehnomancers" ignoring magic and delving completely into technology. They are attempting to rebuild the technnlogy base so that it can survive without magical aid.

Adventure Ideas. Ki-Laganth definitely has its problems, and several possibilities exist here for the characters to help or add to them. Law and order are nonexistent in several areas of this vast city-state, creating pockets that can be considered wildemess. Raids into other citv-states are common, and the characters could participate in these or help to prevent raids into Ri-Laganth. A DM who wished to play with space travel could certainly do so, but since certain aspects of any ship would be magical (like the drive), they would be unable to function on this world and would be forced to stay clear.

Many chronomancers might decide that this is a problem best solved by traveling back and preventing the loss of magic. This should be a series of incredibly difficult adventures with several setbacks. No one in Lhe past wants to believe the characters, and if they do, there wouldn't be the all-out eftort necessarv to create a real change. If this is the tactic they want to take, make them work for it.


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