Earth Domain
Clerics of their domain follow deities such as Gaia (aka mother earth), or deities less focused on nature and more focused on the earth itself.
Earth Domain Spells
Cleric Level | Spells |
---|---|
1st | Earth Tremor (Xanathar’s), Shield |
3rd | Earthbind (Xanathar’s), Maximilian’s Earthen Grasp (Xanathar’s) |
5th | Erupting Earth (Xanathar’s), Wall of Sand (Xanathar’s) |
7th | Stone Shape, Stoneskin |
8th | Transmute Rock (Xanathar’s), Wall of Stone |
Bonus Cantrip
When you choose this domain at 1st level, you gain the cantrips Mold Earth and Magic Stone (both from Xanathar’s). Bonus Proficiency Also at 1st level you gain proficiency with heavy armor.
Channel Divinity: Blessings of the Earth
Starting at 2nd level, you can use your channel divinity to gain the blessings of the earth to either protect or enhance you. Choose one of the following spells: Expeditious Retreat, False Life, Feather Fall, Longstrider, or Mage Armor. You gain the effect of that spell for the spells duration, and the time to do this is the same as if casting it, but it doesn’t count as a spell for the purpose of Dispel Magic or Antimagic Fields. However, to continue gaining these effects, you must be touching the ground. If for some reason you spend more than 1 round away from the ground by means such as flying, levitating, hanging from a rope, etc., then the effect ends early.
Earthen Resilience
At 6th level, your Maximum Hit Points increase by 12 due to the hardy, resilient nature of the earth imbued in you. For every cleric level level beyond 6th, you gain an additional 2 hit points per level.
Divine Strike
At 8th level you gain the ability to infuse your strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.
Master of Earth
At 17th level, you gain the spellsInvestiture of Stone (Xanathar’s) and Earthquake, which count as cleric spells for you and don’t count against your spells known.
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