DOTHION
By far the most benign of Bytopia’s layers, Dothion is an idyllic realm of easy seasons and comfortable terrain. Hundreds of rivers cut through the countless grasslands and fields, flowing down from hills and mountains that gather the moisture from the sky. Many of the rolling hills hold shards of volcanic rock jutting from the ground as a reminder of Shurrock’s more savage nature overhead.
Many small communities dot Dothion’s landscape. Most of these are oriented around a single family or clann concerned with the well-being of their flocks and fields. The constant erosion effect of Bytopia means there’s always work to be done in these places – fences needing mending, rooves needing repair, buildings needing maintenance. Most clanns are happy to provide a safe place to sleep and rest in exchange for a little work.
This industrious and independent nature runs through all of Dothion, where trade between the clanns is not done in coins but in shared work. Several larger cities exist that deal with more travelers and outsiders, necessitating a certain amount of commerce be done with hard coin, but beyond these areas work is the payment for a good or service. The city of Yeoman is the largest hub of trade in all of Bytopia and serves as the home to most of the guildclanns (and, rumors say, most of the Artificer Syndicates as well).
Dothion is not all sunshine and coziness, however. Dangerous beasts stalk the wilderness and some of the larger guildclanns operatemachinery that can produce unpredictable results. Most family clanns protect their own, but an informal planar militia has sprung up to help out everyone across Bytopia, Known as the Fennid, these free-ranging scouts, warriors, and guards often gather in small bands as they wander Dothion. Many clanns welcome a member of the Fennid but some view them as family-less outcasts with no interests beyond their own.
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