Creature Evolution
The effects of time on creatures cannot be ignored as the wizard travels through time.
Most of the races have reached their highest form of existence, but there is still some room for improvement. The average Intelligence of a race might rise by 1 point every 1,000 years. Since the origin of the races is siightly closer, apply a -1 penalty for every 500 years into ihe past. This is a racial average, not a penatty to be applied to the characters. Also, some of the wilder races grow more dvilized as time goes on. More racial mixes are going to occur, too.
Some creatures may lose mass and Strength to gain Dexterity and Intelligence. Size should decrease slightly. Strength might falter, lowering damage accordingly, but Dexterity and Intelligence should pick up a point or two over 500 years. A creature's THAC0 increases with these changes, +1 or +2 every few hundred years, and if taking damage is a daily possibility, then the AC should drop by one point at about the same tiine. If the creature has a special abilitv it constantly employs, increase its strength accordingly. If it is one rareiy used, drop fhe special ability by a small percentage every few hundred years.
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