Carl Sneakystuff
They work together to cast a very believable illusion. One will cast a phantasmal force, while another will provide an audibleglamer. The DM should make the PCs save vs. spells twice to disbelieve both forms of the illusion.
One of the gnomes’ favorite tricks is to conjure the image of a robed, hooded man, and use ventriloquism to make it talk to intruders. It will imitate the Mage of the Valley, asking intruders what they want, scaring them with dire threats, making it clear that intruders are unwelcome.
AC 8-dexterity bonus; MV 12”; I 7; HD 7; hp 22; #AT 1; Dmg by weapon type (staff sling, dart, dagger Str 11, Int 17, Wis 10, Dex 16, Con 8, Cha 11; THACO 19; AL CN; SA Spells: 4-lst, 3-2nd, 2-3rd, 1-4th.

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