Why Come to Rauxes?

Given the sheer hellishness of Rauxes, one might wonder why any PCs would wish to go there.

The chapter, Whispers and Ventures, lists many adventures and scenarios set in Rauxes, or adventures involving a visit to this awful city. The location key above also refers to many individuals desperate to escape the city, and to treasures and information dotted around in hidden and/or guarded locations.

The DM will have to strongarm PCs to enter here, however, so as a general rule for any adventure involving entering the city the DM should make sure that the PCs need some person, item, or information which cannot be acquired in any other way.


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