When the caster touches an opponent in melee with a successful attack roll, the opponent loses 1d6 hit points for every two caster levels...
This spell enables the wizard to make his voice—or someone else's voice—or a similar sound seem to issue from someplace else...
This spell allows the recipient to cast spells that normally require a verbal component without the caster needing to make a sound.
This powerful spell is designed to prevent unauthorized spellcasters from entering a hallway, doorway, window, or other point of entry.
A vortex is a swirling mass of magical energy, barely controllable by the caster.
When the wizard employs this spell, he causes an object to vanish (i.e., to be teleported as if by a Teleport spell) if it weighs no more than 50 pounds per caster level.
By casting this spell, the priest gives himself and up to one additional creature per three levels of experience of the priest the ability to strike in hand-to-hand combat with venomous claw attacks.
At such time as the wizard wishes to gain supernatural guidance, he casts a vision spell, calling upon whatever power he desires aid from...
This spell improves the martial prowess of the caster.
By casting this spell, the priest brings into existence a malign, freezing mist in a hemispheric area with a radius up to 20 yards plus 2 yards per level of the priest.
This spell allows the cleric to bend fate, but not without risk.
This spell enables the priest to help the sick and infirm feel better.
This spell causes an area of the ground to open up and vent volcanic lava for 2 rounds.
The veil spell enable the wizard to instantly change the appearance of his surroundings and party...