Grounding
Grounding offers protection against normal
and magical electrical attacks within the area of
effect. The protected area and creatures within it
suffer no damage from normal electrical attacks
(such as those caused by lightning bolts in a thunderstorm and nonmagical creatures such as electric eels). Magical electrical attacks (including
lightning bolt breath weapons) cause only 50%
of their normal damage. Additionally, creatures
within the area of effect receive a +2 bonus to
saving throws made against electrical attacks, regardless of whether the attacks originate inside or
outside the warded area.
[Tome of Magic]
Sphere: Wards
(Abjuration)
Level: 5
(Abjuration)
Level: 5
Range: 30 yards
Components: V, S, M
Duration: 1 turn/level
Casting Time: 1 turn
Area of Effect: 10-yard square/priest
Saving Throw: None
Components: V, S, M
Duration: 1 turn/level
Casting Time: 1 turn
Area of Effect: 10-yard square/priest
Saving Throw: None
the priest's holy symbol and a coil of silver wire
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