Graft Flesh
With this spell, a wizard can graft any freshly harvested flesh to the body of the recipient, either replacing a lost limb or serving as a disguise. The duration is
limited only by the compatibility of the grafted flesh to
the host's own body. Flesh harvested from the recipient him- or herself (such as a severed limb) can be permanently reattached with this spell. If the grafted limb
were taken from a fresh corpse, however, the maximum duration of the spell would be 1 day/ level of the
caster. Only musculo-skeletal tissues are affected by
this spell; it cannot be used to graft organs or attach
additional appendages (such as an extra arm) to the
recipient.
Graft flesh can also disguise the subject (who may be
the caster) with the flesh from a cadaver. While the
subject gains the facial and bodily appearance of the
deceased individual, the transformation is only "skin
deep." The recipient retains his normal voice, knowledge, spells, and other abilities. Furthermore, the subject does not gain any physical or sensory abilities
associated with his new appearance (the spell cannot,
for instance, increase the host's physical strength or
replace lost eyesight). This application lasts 1 day/level
of the caster.
For the duration of the spell, grafted flesh literally
becomes an extension of the host's own body (affected
tissue radiates a faint aura of necromancy, however). The
recipient has complete control over the flesh as if it were
his or her own. At the conclusion of the spell, the grafted
flesh slowly deadens and ultimately drops away. A successful dispel magic ends the spell prematurely.
Graft flesh only functions on living human, demihuman, or humanoid subjects. Grafted tissue must be harvested from the same species as the host. Graft flesh
cannot be combined with other enchantments (such as
Embalm or Spirit Bind) which are used to preserve a
corpse. By the conclusion of the spell, all grafted flesh
has decayed past all utility and cannot be used in a
subsequent casting.
[Complete Book of Necromancers]
School: Necromancy, Alteration
Level: 5
Rarity: Common
Level: 5
Rarity: Common
Range: 0
Components: V, S, M
Duration: Special
Casting Time: 5
Area of Effect: One individual
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: 5
Area of Effect: One individual
Saving Throw: None
the host's own severed limb or else a suitable replacement from a fresh corpse (dead for no longer than 1 day per level of the caster)
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