Gembomb
This spell converts up to 1 gem per five levels into a grenade-like missile that
can be lobbed by the caster only at an enemy target. The casting priest must
hold the gems in his or her hand when the spell is cast. Gems enchanted by
gembomb can only be thrown by hand (Ranges: 10/20/30). If the attack fails to
hit, consult the Scatter Diagram for Grenade-like Missiles for where the gem lands.
A gembomb explodes in a rainbow-colored shower of magical energy
when it is thrown to impact any hard surface. It will not explode if
dropped or held temporarily in a pouch. On a direct hit, a gembomb inflicts 1d6 points of damage per 50-gp value of the gem, to a maximum of
3d6 points of damage. Gembombs have a 10-foot-diameter area of effect
and inflict incidental damage of 1d3 points of damage per 50-gp value of
the gem to a maximum of 3d3 points of damage to all creatures within the
area of the explosion who are not struck by the bomb. Those who suffer
damage from a gembomb and succeed with a saving throw vs. spell suffer
only half damage.
Only one enchanted gem can be thrown per
round. The caster cannot have more than one gembomb spell active at a time. Gems that have not
been thrown when the spell expires disappear; all
gems that explode are destroyed. The spell does
not function upon artifacts.
[Demihuman Deities]
Garl Glittergold
Sphere: Combat(Enchantment/Charm)
Level: 3
Range: Touch
Components: V, S, M
Duration: 1 turn
Casting Time: 6
Area of Effect: 1 gem/5 levels
Saving Throw: 1/2
Components: V, S, M
Duration: 1 turn
Casting Time: 6
Area of Effect: 1 gem/5 levels
Saving Throw: 1/2
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