Bowyer/Fletcher in Greyhawk | World Anvil

Bowyer/Fletcher

This character can make bows and arrows of the types listed in the bows table of the Weapons section.   A weaponsmith is required to fashion arrowheads, but the bowyer/fletcher perform all other necessary functions. The construction time for a long or short bow is one week, while composite bows require two weeks, and 1d6 arrows can be made in one day.   When the construction time for the weapon is completed, the player makes a proficiency check. If the check is successful. the weapon is of fine quality and will last for many years of normal use without breaking. If the check fails, the weapon is still usable, but has a limited life span; An arrow breaks on the first shot; a bow breaks if the character using it rolls an unmodified 1 on his 1d20 attack roll.   Option: If a character wishes to create a weapon of truly fine quality and the DM allows it, the player can opt to the following alternative procedure for determining the success of his attempt. When the proficiency check is made, any failure means that the weapon is useless. However, a successful check means that the weapon enables the character to add Strength bonuses to attack and damage rolls. Additionally, if the proficiency check is a natural 1, the range of the bow is increased 10 yards for all range classes or is of such fine work that it is suitable for enchantment.

Complete Fighter's Handbook

A set of bowyer/fletcher's tools, which can be used at maximum efficiency by one character, costs 10 gp (It's 15 gp for a set which can be used simultaneously by three workers. and +7.5 gp per +3 workers which can work simultaneously.) The bowyer/fletcher is not required to set up a workshop: he can work by hlmself in the field, if he chooses. lf he chooses to set up a permanent shop, tents and huts cost the same as what's listed for the leatherworker's shop under Armorer.   Note that the construction times listed in the Player's Handbook presume that he's working a full week. If he's traveling or adventuring and workIng on bows and arrows in his spare time, multiply all crafting times by four. Thus, a long or short bow takes four weeks.   Cost of materials for arrows and normal bows Is negligible. If the character is trying to make a weapon of truly fine quality, he must either pay 50% of the weapon's normal retail value for exceptionally fine woods, or add an extra 100% to the time It takes to craft the weapon: the extra time constitutes him having lo look for the perfect wood and materials in the wild.

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