Bone Blight
This nasty curse slowly erodes the healthy bone of
any chosen creature within range, who is entitled to a
saving throw vs. spells. If failed, all bone in the creature slowly begins to dissolve, eventually reducing it
to a quivering mound of formless flesh.
Except for experiencing a strange "tingling sensation" at the time of casting, the victim is not immediately aware of the spell's effect (making it even more
insidious). In the short term (starting at the moment of
casting up to the first full day), the bones of the victim
become embrittled, greatly increasing his or her susceptibility to crushing attacks or falling damage. At the
onset, the subject of this spell sustains double normal
damage from such attacks; by the end of the first day,
the victim's current hit points are reduced by 20%.
In the medium term (lasting 1d6+1 days from the
time of the casting), a victim is subject to frequent,
painful fractures. All attacks by piercing and slashing
weapons inflict double normal damage, while crushing attacks inflict quadruple damage. By the end of
this period, the creature's hit points are reduced by
60%. In the terminal stage of this spell, a victim's bones
finally dissolve, collapsing the subject's spine and
skull, bringing a slow and painful death.
While under the effects of this spell, the victim's
body is unable to undergo normal healing processes.
Magical healing (spells or potions) slows the onset of
the terminal stage, but it cannot halt the bone loss
process completely. Every 10 hp of magical healing
effectively prolongs the victim's life in the intermediate stage Of the affliction for one full day. The slow dissolution of bone can only be halted by a successful
dispel magic or by remove curse, Cure Disease, Limited Wish,
Wish, Heal, or Restoration spells. Once the spell has been
broken, lost hit points can be healed by normal or magical means.
Reverse: Bone Growth
The reverse of the spell, bone growth, immediately halts the bone blight and slowly (over a period of 1 - 6 days) restores all damage caused by that spell. Bone growth can also be used to fuse normal fractures by accelerating the recipient's normal healing processes. Mild compression fractures heal in a day, while more serious ruptures (such as a broken leg or back) might take 1 - 4 days to fuse (assuming complete bed rest for the patient; otherwise healing time is doubled). This spell does not affect wounds or soft tissue damage, including cuts and sprains, nor does it correct for improper alignment of the bones while healing. Both versions of this spell only work on living creatures and have no effect if cast on undead.[Complete Book of Necromancers]
Reversible
School:Necromancy, AlterationLevel: 5
Rarity: Uncommon
Range: 30 yards
Components: V, S, M
Duration: Permanent
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
Components: V, S, M
Duration: Permanent
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
Bone Blight:a drop of aqua regia
Bone Growth: a drop of milk
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