Boiling Blood Spell in Greyhawk | World Anvil

Boiling Blood

This spell has two effects on the creature being targeted with the spell. The first effect is that the creature goes into a berserker rage and attacks the nearest creature to them every round, regardless of them being a friend or foe. The initial saving throw is made at a -2 penalty, adjusted for wisdom. The creature is given a saving throw each round to see if they come out of the rage. The longer the creature is under the effects of the spell, the harder it is to break out of the rage. After the first save, another -1 penalty is added each round to the saving throw. Secondly, if the creature is under the effects of the spell for more than one round, their blood begins to heat up at a rate of one degree per round. If the creature's blood is heated up more than four degrees before the effects of the spell end, the creature is exhausted and unable to move. The creature must then spend 3 turns for each degree raised to recover.   Example: the creature is affected for 6 rounds. They make their save and fall exhausted and must rest for 2 and a half hours (15 turns) before they can do anything. If the creature's body temperature increases by eight degrees, it dies from the extreme change in body temperature.

Joramy

Sphere: Charm, Combat
(Alteration, Enchantment/Charm)
Level: 5
Range: 10 yards/level
Components: V, S, M
Duration: 1 round/level
Casting Time: 8
Area of Effect: One Creature
Saving Throw: Special
Material Components: the priest's holy symbol, a piece of hardened lava (consumed), and a 100gp ruby (consumed)

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