Blood Groove Spell in Greyhawk | World Anvil

Blood Groove

By casting the blood groove spell, a Hextorian priest may enchant an edged weapon (sword, dagger, axe, etc.) so that its surface becomes jagged and lined with blood grooves (hence the name of the spell). The enchanted weapon becomes far more formidable in combat, and whenever it hits, the victim must make a save vs. spell at -2 or suffer from bleeding wounds. Bleeding wounds produced by blood groove will bleed for 1d6 rounds, and on each round cause an extra 1d4 points of damage to the wounded person per wound.   Blood groove cannot be used on weapons that are already magical, and it cannot be used on weapons that are not edged (includes maces and flails).
[Oerth Journal #9 (February 1999) ; Hextor: The Herald of Hell by Will McPherson]

Hextor

Sphere: Combat, Necromancy
(Alteration, Enchantment/Charm)
Level: 3
Range: Touch
Casting Time: 6
Components: V, S
Area of Effect: One edged weapon
Duration: 2 rounds/level
Saving Throw: Special

Comments

Please Login in order to comment!