Blood Groove
By casting the blood groove spell, a Hextorian
priest may enchant an edged weapon (sword, dagger,
axe, etc.) so that its surface becomes jagged and lined
with blood grooves (hence the name of the spell). The
enchanted weapon becomes far more formidable in combat, and whenever it hits, the victim must make a save
vs. spell at -2 or suffer from bleeding wounds. Bleeding
wounds produced by blood groove will bleed for 1d6
rounds, and on each round cause an extra 1d4 points of
damage to the wounded person per wound.
Blood groove cannot be used on weapons that
are already magical, and it cannot be used on weapons
that are not edged (includes maces and flails).
[Oerth Journal #9 (February 1999) ; Hextor: The Herald of Hell by Will McPherson]
Hextor
Sphere: Combat, Necromancy(Alteration, Enchantment/Charm)
Level: 3
Range: Touch
Casting Time: 6
Components: V, S
Area of Effect: One edged weapon
Duration: 2 rounds/level
Saving Throw: Special
Casting Time: 6
Components: V, S
Area of Effect: One edged weapon
Duration: 2 rounds/level
Saving Throw: Special
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