Beguiling Spell in Greyhawk | World Anvil

Beguiling

This spell imbues the cleric’s bronzewoodor oaken cudgel with the power to charm an opponent by touch. The cleric can opt to attempt a non-damaging touch, or a normal melee attack. In either case,the target must save vs. spells when a hit is scored or be charmed. Should the cleric opt to make a damaging attack, however, each point of damage the target suffers froma hit givesa +1bonus to the save (a roll of a “1”always fails).

Charmed creatures regard the cleric as their comrade, friend, or mentor, treating the cleric with love and respect, and trusting him or her implicitly. If communication is possible, the charmed creature will obey the cleric to the best of its ability as long asthe instructions seem plausible and do not obviously consign the creature to needless injury, loss, or violation of alignment.

Charmed creatures remain so for 2d10 rounds. This spell is particularly useful for getting incorrigibles to listen to the teachings of St. Cuthbert or to contribute to worthy causes.

If this spell is used in conjuction with a Shillelagh spell, the victim saves at -1.The dweomer lasts three rounds plus one round per caster level, or until the cleric scores a successful hit with the cudgel, whichever comes first.

[Greyhawk Adventures]

St. Cuthbert

Sphere: Charm
(Enchantment/Charm)
Level: 2
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 5
Area of Effect: Special
Saving Throw: Negates
Material Components: a bronzewood or oak cudgel

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