Battlearms
By means of this spell, the priest can create additional limbs from her upper torso, known as battlearms. Priests of less than 10th level may create two battlearms, in addition to their normal complement of limbs, while priests of 11th level or greater may create four battlearms, for a total of six arms.
Battlearms can be used with full proficiency when employing weapons or shields. Strength and Dexterity checks for battlearms are made without penalty However, no more than one attack per round can be made with each battlearm.
Any armor or clothing worn when this spell is cast is magically altered to allow for the additional limbs. When the spell effect ends or if the armor or clothing is removed, the items revert back to their normal form immediately. Items carried by battlearms when this spell expires are dropped.
If any individual battlearm is severed or suffers more than 8 points of damage directed specifically at that particular limb (which does not affect the priest's total), the affected battlearm dissolves. The spell effect does not end until the spell expires normally or all battlearms have been destroyed.
Hextor
Sphere: Combat(Alteration)
Level: 4
Components: V, S, M Duration: 1round/level
Casting Time: 6
Area of Effect: The caster
Saving Throw: Nbne
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